HUNT666 0 Posted December 16, 2002 I have a little question about soldier modelz. I put a screen with there you could see what i mean. Look at the soldiers arm !! It looks terriblly.. is it possible to reduce this with an higher polycount??? Share this post Link to post Share on other sites
Oberon3d 0 Posted December 18, 2002 That´s not polycount mate, it´s enveloping...but you can fix that with one edge more in the arm Share this post Link to post Share on other sites
jojimbo_No_1 0 Posted December 19, 2002 i cant really tell from the pic, is the face clipping out,or squashing up into the armpit. you may have to insert a couple of new vertecies, and draw faces on them,and re-texture if you got some merged points in the wrong place. if its clipping...ie ,on contact with the ground the faces are becoming transparent,its to do with square faces touching triangular ones.this can be overcome by selecting the area at fault and triangulating with o2 Share this post Link to post Share on other sites