Gen. MERICA 3 Posted May 22, 2018 I've been trying to get a map working recently and I am now getting errors when trying to pack it. Here is the bin.log stripping "P:\temp\IwoDurp.bin.log" This build is licensed to 'Bohemia Interactive a.s.' for use within the scope of the following projects/products: 'All'. 16:44:17: No speaker configuration found. 16:44:17: PhysX3 SDK Init started ... 16:44:17: PhysX3 SDK Init ended. 16:44:17: <world = "DIL\IwoDurp\IwoDurp.wrp"> 16:44:17: No weather defined in .Overcast 16:44:17: No lighting defined in .Lighting 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: No weather defined in .Overcast 16:44:17: No lighting defined in .Lighting 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: No weather defined in .Overcast 16:44:17: No lighting defined in .Lighting 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Material #water not found in CfgMaterials 16:44:17: Material #shore not found in CfgMaterials 16:44:17: Material #shorefoam not found in CfgMaterials 16:44:17: Material #shorewet not found in CfgMaterials 16:44:17: No weather defined in .Overcast 16:44:17: No lighting defined in .Lighting 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:17: Warning: expected 12 values in the array , but only 0 present 16:44:18: [InitSoundMap] begin 16:44:18: [InitSoundMap] end 16:44:24: [InitSoundMap] begin 16:44:24: [InitSoundMap] end 16:44:28: </world> 16:44:28: Extensions: And here is the config.cpp itself class CfgPatches { class IwoDurp { units[] = { "IwoDurp" }; weapons[] = {}; requiredVersion = 1; requiredAddons[] = { "A3_Map_Stratis" }; }; }; class CfgWorldList { class IwoDurp{}; }; class CfgWorlds { class Stratis; class IwoDurp: Stratis { cutscenes[] = {}; description = "IwoDurp"; worldName = "\DIL\IwoDurp\IwoDurp.wrp"; author = "test"; pictureMap = ""; pictureShot = ""; newRoadsShape = ""; centerPosition[] = { 2560, 2560 }; ilsDirection[] = { 0, 0.08, 1 }; ilsPosition[] = { 0, 0 }; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = false; class SecondaryAirports{}; class ReplaceObjects{}; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; minTreesInForestSquare = 2; minRocksInRockSquare = 2; class Subdivision{}; class Names{}; }; }; I assumed that this config would import the weather from stratis but I am still getting errors. Anyone know/think they can help find the most likely blatant error? Thanks in advance Share this post Link to post Share on other sites
Gen. MERICA 3 Posted May 25, 2018 I gave up and just made one from scratch Here is it in case anyone else gets stuck with these errors class CfgPatches { class IwoDurp { units[] = { "IwoDurp" }; weapons[] = {}; requiredVersion = 1; requiredAddons[] = { "A3_Map_Stratis" }; }; }; class CfgWorldList { class IwoDurp{}; }; class CfgWorlds { //Start DefaultLighting class DefaultLighting { groundReflection[] = {0.085,0.068,0.034}; moonObjectColorFull[] = {0.9,0.9,1,0.7}; moonHaloObjectColorFull[] = {0.9,0.9,1,0.01}; moonsetObjectColor[] = {0.9,0.75,0.4}; moonsetHaloObjectColor[] = {0.9,0.5,0.2}; starEmissivity = 0.3; nightAngle = 5; sunSunset = 20; endSunset = 10; }; //End DefaultLighting //Start DefaultWorld class DefaultWorld { worldId = 0; plateFormat = "$$$ ## - ##"; plateLetters = "ABCDEFHIKLMOPRSTVXYZ"; centerPosition[] = {2560,2560,0}; latitude = -40; longitude = 15; cutscenes[] = {""}; landGrid = 50; startTime = "16:45"; startDate = "17/11/2006"; startWeather = 0.12; startFog = 0; startFogBase = 0; forecastFogBase = 0; startFogDecay = 0.005; forecastFogDecay = 0.005; fogBeta0Min = 0.0001; fogBeta0Max = 0.02; hazeBaseHeight = 0; hazeBaseBeta0 = 0; hazeDensityDecay = 0.005; startWind = 0.1; startWindDir = 0; startWaves = 0.1; startRain = 0; startLightnings = 0; startGusts = 0; forecastWeather = 0.3; forecastFog = 0; forecastWind = 0.1; forecastWaves = 0.1; forecastRain = 0; forecastLightnings = 0; forecastGusts = 0; forecastWindDir = 0; timeOfChanges = 1800; rainForced = 0; lightningsForced = 0; wavesForced = 0; windForced = 0; humidityUpCoef = 0.1; humidityDownCoef = 0.05; skyTexture = "#(argb,8,8,3)color(0.35,0.47,0.66,1)"; skyTextureR = "#(argb,8,8,3)color(0.35,0.47,0.66,1)"; seaTexture = "#(rgb,8,8,3)color(0,0,0,1)"; midDetailTexture = "#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; outsideMaterial = ""; outsideHeight = -199; minHeight = -10; shoreTop = 0; peakWaveTop = -1; peakWaveBottom = -5; clouds[] = {"core\default\default.p3d","core\default\default.p3d","core\default\default.p3d","core\default\default.p3d"}; noDetailDist = 150; fullDetailDist = 200; soundMapSizeCoef = 1; satelliteNormalBlendStart = 180; satelliteNormalBlendEnd = 200; satelliteNormalOnDetail = 1; terrainBlendMaxDarkenCoef = 0; terrainBlendMaxBrightenCoef = 1; interpolateClutterColoring = 0; clutterColoringFarCoef = 5; clutterColoringFarStart = "15.0f"; clutterColoringFarSpeed = "1.0f"; clutterRoadwayCheckRadiusCoef = "0.0f"; hazeDistCoef = -1; hazeFogCoef = -1; aroundSunCoefMultiplier = 1; aroundSunCoefExponent = 4; horizonParallaxCoef = 0.045; horizonFogColorationStart = 0.8; skyFogColorationStart = 0.7; skyColorInfluencesFogColor = 1; horizonSunColorationScale = 10; horizonSunColorationIntensity = 1; mapDrawingBrightnessModifier = "1.0f"; seaBedUnderwaterDepth = "-1.0f"; clutterGrid = 2; clutterDist = 50; clutterRadius = 1; skyObject = "core\skyobject\skyobject.p3d"; starsObject = "core\default\default.p3d"; pointObject = "core\default\default.p3d"; horizontObject = "core\default\default.p3d"; haloObject = "core\default\default.p3d"; sunObject = "core\default\default.p3d"; rainbowObject = "core\default\default.p3d"; moonObject = "core\default\default.p3d"; waterTexture = "#(argb,8,8,3)color(0.35,0.47,0.66,1)"; causticsEnabled = 1; causticsTextureNumRows = 4; causticsTextureCount = 32; causticsTextureArea = 4; causticsTextureAreaDeep = 150; causticsTextureChangeInterval = 0.09; causticsDistanceLimit = 200; causticsDepthLimit = 50; causticsDepthFadeCoef = 1; causticsTextureDepthGranularity = 3; causticsBrightnessCoef = 4; dynLightMinBrightnessAmbientCoef = 0.1; dynLightMinBrightnessAbsolute = 0.001; envTexture = ""; satelliteMap = ""; layerMask = ""; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shoreFoam"; shoreWetMaterial = "#shoreWet"; terrainMaterial = "#terrain"; enableTracks = 1; enableFootsteps = 1; enableBloodSplashes = 1; underwaterOcclusionObject = "A3\data_f\horizont_sphere.p3d"; causticsTexture = "A3\data_f\caustics\caustic_anim_ca.paa"; causticsTextureMask = "A3\data_f\caustics\caustics_anim_%03d.paa"; gridNumbersOverLines = 1; //Start Lighting class Lighting: DefaultLighting { groundReflection[] = {0.085,0.068,0.034}; moonObjectColorFull[] = {0.9,0.9,1,0.7}; moonHaloObjectColorFull[] = {0.9,0.9,1,0.01}; moonsetObjectColor[] = {0.9,0.75,0.4}; moonsetHaloObjectColor[] = {0.9,0.5,0.2}; starEmissivity = 0.3; nightAngle = 5; sunSunset = 20; endSunset = 10; }; //End Lighting //Start Weather class Weather { rainEnabled = 1; temperatureDayMax[] = {10,12,15,20,25,35,35,35,25,20,10,10}; temperatureDayMin[] = {-10,-6,-5,-1,5,6,7,10,5,2,-5,-10}; temperatureNightMax[] = {5,6,8,10,13,18,26,25,15,13,8,4}; temperatureNightMin[] = {-10,-10,-10,-5,0,4,5,6,5,0,-5,-10}; overcastTemperatureFactor = 0.4; blackSurfaceTemperatureDelta = 5; whiteSurfaceTemperatureDelta = -2; //Start Overcast class Overcast { class Weather1 { overcast = 0; sky = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; skyR = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; horizon = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; alpha = 0; bright = 0.5; speed = 0.2; size = 0.2; height = 1; through = 1; lightingOvercast = 0; diffuse = 1; cloudDiffuse = 1; waves = 0.15; }; class Weather2 { overcast = 0.1; sky = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; skyR = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; horizon = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; alpha = 0.3; size = 0.3; height = 0.9; bright = 0.5; speed = 0.25; through = 1; lightingOvercast = 0.1; diffuse = 1; cloudDiffuse = 0.9; waves = 0.22; }; class Weather3 { overcast = 0.4; sky = "#(argb,8,8,3)color(0.51,0.57,0.79,1)"; skyR = "#(argb,8,8,3)color(0.51,0.57,0.79,1)"; horizon = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; alpha = 0.98; size = 0.5; height = 0.8; bright = 0.45; speed = 0.4; through = 0.8; lightingOvercast = 0.6; diffuse = 0.7; cloudDiffuse = 0.4; waves = 0.5; }; class Weather4 { overcast = 0.7; sky = "#(argb,8,8,3)color(0.56,0.6,0.76,1)"; skyR = "#(argb,8,8,3)color(0.56,0.6,0.76,1)"; horizon = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; alpha = 0.97; size = 0.75; height = 0.75; bright = 0.45; speed = 0.7; through = 0.2; diffuse = 0.4; lightingOvercast = 0.9; cloudDiffuse = 0.75; waves = 0.6; }; class Weather5 { overcast = 1; sky = "#(argb,8,8,3)color(0.39,0.39,0.4,1)"; skyR = "#(argb,8,8,3)color(0.39,0.39,0.4,1)"; horizon = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; alpha = 0.98; size = 0.9; height = 0.7; bright = 0.45; speed = 1; through = 0; diffuse = 0.2; cloudDiffuse = 0.95; waves = 0.7; lightingOvercast = 1; }; }; //End Overcast }; //End Weather }; //End DefaultWorld //Start CAWorld class CAWorld: DefaultWorld{}; //End CAWorld //Start IwoDurp class IwoDurp: CAWorld{ cutscenes[] = {}; description = "IwoDurp"; worldName = "\DIL\IwoDurp\IwoDurp.wrp"; author = "test"; icon = ""; previewVideo = ""; pictureMap = ""; pictureShot = ""; newRoadsShape = ""; centerPosition[] = { 2560, 2560 }; ilsDirection[] = { 0, 0.08, 1 }; ilsPosition[] = { 0, 0 }; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports{}; class ReplaceObjects{}; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; minTreesInForestSquare = 2; minRocksInRockSquare = 2; class Subdivision{}; class Names{}; }; //End IwoDurp }; Share this post Link to post Share on other sites