Ruskiesrule 0 Posted December 11, 2002 I remember sombody asking how to make a soldier, say a man armed with a PK, shoot at a chopper! in a kinda veitnam style. Now, i don't know the weapon name for the pk, so you'll have to fill in the gaps! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #loop charlie fire ["weapon","weapon"]; ~0.1 charlie fire ["weapon","weapon"]; goto "loop" <span id='postcolor'> You'll also have to make another that makes sure hes pointing his weapon at the chopper! Maby the look command! Share this post Link to post Share on other sites
edc 0 Posted December 12, 2002 I think machine gunners automatically shoot at helos, don't they? Share this post Link to post Share on other sites
uncle reiben 0 Posted December 12, 2002 they shoot at some helos automatically, like AH-1s.... not sure what others.... i know SEB's UH-1s get shot at... Share this post Link to post Share on other sites
ralphwiggum 6 Posted December 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">#loop charlie fire ["weapon","weapon"]; ~0.1 charlie fire ["weapon","weapon"]; goto "loop" <span id='postcolor'> should be </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> charlie fire ["weapon","firing mode"]; <span id='postcolor'> for firing mode i know there are "single" , "burst"(never tried "auto") unfortunate part is that that command will make the soldier look up and shoot at the sky like ppl in new years eve long time ago. so almost useless IMO if you want AIs to shoot the helos, they should be under 50 meters(or less) in height. at that height, any AI will shoot at chopper. so i suggest dotarget and dofire command. Share this post Link to post Share on other sites
Ruskiesrule 0 Posted December 12, 2002 it was just a suggestion. Share this post Link to post Share on other sites
walker 0 Posted December 13, 2002 Hi All Try adding something like this to the script whateverUnit DoTarget WhateverHelicopter Kind Regards Walker Share this post Link to post Share on other sites