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Ruskiesrule

Answer to an old question

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I remember sombody asking how to make a soldier, say a man armed with a PK, shoot at a chopper! in a kinda veitnam style.

Now, i don't know the weapon name for the pk, so you'll have to fill in the gaps!

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

#loop

charlie fire ["weapon","weapon"];

~0.1

charlie fire ["weapon","weapon"];

goto "loop"

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You'll also have to make another that makes sure hes pointing his weapon at the chopper!

Maby the look command!

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I think machine gunners automatically shoot at helos, don't they?

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they shoot at some helos automatically, like AH-1s.... not sure what others.... i know SEB's UH-1s get shot at...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">#loop

charlie fire ["weapon","weapon"];

~0.1

charlie fire ["weapon","weapon"];

goto "loop"

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should be

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

charlie fire ["weapon","firing mode"];

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for firing mode i know there are "single" , "burst"(never tried "auto")

unfortunate part is that that command will make the soldier look up and shoot at the sky like ppl in new years eve long time ago.

so almost useless IMO

if you want AIs to shoot the helos, they should be under 50 meters(or less) in height. at that height, any AI will shoot at chopper.

so i suggest dotarget and dofire command.

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Hi All

Try adding something like this to the script

whateverUnit DoTarget WhateverHelicopter

wink.gif

Kind Regards Walker

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