ernave 20 Posted March 19, 2018 Is it possible to have an enemy unit carrying a notebook that a player could read during a mission? Basically, what I'm looking to do is have a high-value target and the first objective of the mission is to kill him. At that point, the player would search him, find the notebook, and learn about a second mission objective. Share this post Link to post Share on other sites
Kid Frost 0 Posted March 25, 2018 Something like this in a trigger or a loop could work: if (player hasWeapon "EvMoscow") then { // create the next task } https://community.bistudio.com/wiki/hasWeapon Share this post Link to post Share on other sites