BradApex 9 Posted March 12, 2018 Hello, I have a Messaging system I am making and I can't seem to get the _data part to display the Players name when the message is shown. // Playerlist.sqf // playerList.sqf params["_disp","_list","_units","_type","_dialog","_ListBox","_data"]; // get the listbox _list = _disp displayCtrl 5690; // <--- listbox IDC here its always 1500 xd { if (alive _x && isPlayer _x) then { _type = switch (side _x) do { case independent: {"PMC"}; }; _temp = _list lbAdd format ["%1 - %2",_x getVariable ["realname",name _x],_type]; _temp lbSetData [-1,str(_x)]; }; } forEach playableUnits; Players list file does what it says and It works fine the next two files that are having issues. // reciveMessage.sqf params ["_sender","_text"]; [format["NEW SMS<br/>"], format["NEW SMS:<br/>%1. <br/><br/>SENT FROM: %3 <br/><br/>FROM: %2",_text, name _sender, mapGridPosition player], [0,1,0,1]] call APX_fnc_showNotification; playSound "newSMS"; // sendMessage.sqf private _text = ctrlText 1400; private _datagetsender = lbdata [5690,(lbCurSel 5690)]; // get selected row invisible data [format["SMS<br/>"], format["SMS PREVIEW:<br/>%1. <br/><br/>SENT FROM: %3 <br/><br/>SENT TO: %2",_text, _datagetsender, mapGridPosition player], [1,0,0,1]] call APX_fnc_showNotification; [profileName,_text] remoteExec ["APX_fnc_recieveMessage",_datagetsender]; // This is the main message that they get a preview off when they send the message. so the SENT TO: %2 is ment to be thier profile name. and with the recivemessage only the var is _sender 1 Share this post Link to post Share on other sites
DÄZ 56 Posted March 12, 2018 try this _datagetsender = missionNamespace getVariable ( _datagetsender ); //or _datagetsender = missionNamespace getVariable ( lbData [ 5690, lbCurSel 5690 ] ); Share this post Link to post Share on other sites
BradApex 9 Posted March 12, 2018 9 minutes ago, DÄZ said: try this _datagetsender = missionNamespace getVariable ( _datagetsender ); //or _datagetsender = missionNamespace getVariable ( lbData [ 5690, lbCurSel 5690 ] ); Hey, @DÄZ may seem a stupid question but wich file both files? or just one? Share this post Link to post Share on other sites
DÄZ 56 Posted March 12, 2018 // sendMessage.sqf private _text = ctrlText 1400; private _datagetsender = lbdata [5690,(lbCurSel 5690)]; // get selected row invisible data _datagetsender = missionNamespace getVariable ( _datagetsender ); [format["SMS<br/>"], format["SMS PREVIEW:<br/>%1. <br/><br/>SENT FROM: %3 <br/><br/>SENT TO: %2",_text, _datagetsender, mapGridPosition player], [1,0,0,1]] call APX_fnc_showNotification; [profileName,_text] remoteExec ["APX_fnc_recieveMessage",_datagetsender]; example of how I use it: _index = lbCurSel 2100; _uid = lbData [2100, _index]; _code = ctrlText 1400; _text_admin_Err = format ["<t color='#F68617' >ERREUR: vous n'avez pas rentrer de code </t><br />"]; _text_admin_Err_joueur = format ["<t color='#F68617' >Erreur: Aucun Joueur sélectionnée </t><br />"]; if (_uid == "") exitWith {hint parseText (_text_admin_Err_joueur);}; if (_code == "") exitWith {hint parseText (_text_admin_Err); }; _uid = missionNamespace getVariable ( _uid ); _text_admin = format ["<t color='#495CFF' >Code exécuté: sur %1</t><br />",name _uid]; hint parseText (_text_admin); _code remoteExec ["DAZ_BCM_ADMIN_fnc_Execute", _uid]; sleep 2; hint ""; 1 Share this post Link to post Share on other sites
BradApex 9 Posted March 12, 2018 2 hours ago, DÄZ said: // sendMessage.sqf private _text = ctrlText 1400; private _datagetsender = lbdata [5690,(lbCurSel 5690)]; // get selected row invisible data _datagetsender = missionNamespace getVariable ( _datagetsender ); [format["SMS<br/>"], format["SMS PREVIEW:<br/>%1. <br/><br/>SENT FROM: %3 <br/><br/>SENT TO: %2",_text, _datagetsender, mapGridPosition player], [1,0,0,1]] call APX_fnc_showNotification; [profileName,_text] remoteExec ["APX_fnc_recieveMessage",_datagetsender]; example of how I use it: _index = lbCurSel 2100; _uid = lbData [2100, _index]; _code = ctrlText 1400; _text_admin_Err = format ["<t color='#F68617' >ERREUR: vous n'avez pas rentrer de code </t><br />"]; _text_admin_Err_joueur = format ["<t color='#F68617' >Erreur: Aucun Joueur sélectionnée </t><br />"]; if (_uid == "") exitWith {hint parseText (_text_admin_Err_joueur);}; if (_code == "") exitWith {hint parseText (_text_admin_Err); }; _uid = missionNamespace getVariable ( _uid ); _text_admin = format ["<t color='#495CFF' >Code exécuté: sur %1</t><br />",name _uid]; hint parseText (_text_admin); _code remoteExec ["DAZ_BCM_ADMIN_fnc_Execute", _uid]; sleep 2; hint ""; Thanks Daz ill give that a go and get back to you. Share this post Link to post Share on other sites
KillerAussie 2 Posted March 12, 2018 _player = str player; _player = call compile _player; // Doesn't work and _player won't be usable in script _player = "player"; _player = call compile _player; // Works and _player is usable in script // Same deal with "playableUnits select 0" or (str playableUnits select 0) // If unit has a variable assigned in editor _player = str player; // Returns player's assigned variable in string form _player = _player call compile _player; // Will return the players assigned variable and is usable in script // Works with "playableUnits select 0" or (str playableUnits select 0) If you wish to use str command(https://community.bistudio.com/wiki/str) on a player or playable unit. And then you wish to use call compile you must have a variable assigned to that specific player in editor/mission.sqm. The compile command does compile the string that has been created with str but you still cant call the compiled code. Example: _player = str _player; _player = compile _player; // Returns {B Alpha 1-1:1([AG] KillerAussie)} - Will be different for everyone. // Now trying to call our newly compiled code. call _player; // Returns Nada. Call command: https://community.bistudio.com/wiki/call Compile command: https://community.bistudio.com/wiki/compile 1 1 Share this post Link to post Share on other sites