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Proxies and turrets

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(Hope this is in the right forum)

I've made a Rapier - Mobile Launcher and used 8 proxies of the rapier missile I made in the launch cells. Now my problem is this:

I've defined the proxies as part of the turret and gun but when the turret rotates in game - the proxies don't. They stayed fixed, facing forward. They do dissappear when launched though, launching in the direction the turret is facing - which looks slightly wierd if firing to the sides.

Is this a config problem or do I have to define them as something else? I know that when missiles are used on planes, they change heading relative to their launch rails - but those are usually fixed facing forward. I want mine to rotate.

Help please.

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I think..

you have to make (in p3d) your proxy with your turret in the same group in LOD and look too in memory for that and adjust your memory point.

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NO - unfortunately due to engine limitations in ofp, it is NOT posible to have proxies (other than the gunner) rotate with the turret.

I'm sorry - every possible way of getting around this has failed, so your Rapier (with aimable rockets) will not be possible sad.gif

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Oh bollocks!!

Well thanks for the infoe. Just have to make the box launcher a solid object then. Bummer confused.gif

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