HotosHideout 1 Posted January 21, 2018 I have a 60 player civilian team in my mission file and I would like to split it into several "teams". For example some civs will be in a gang some will be PMCs, etc. I would like to know how to have a trigger identify the unit to teleport out by variable name or a unique identifier that I can place in the units init field. For example it will teleport out any player that is !(civX) or that is not in gangX. The trigger that I would like to use is as follows and is in a multiplayer environment. Type: None Activation: None Repeatable: Yes Server Only: No Condition player inArea thisTrigger; On Activation vehicle player setposatl [5844,11332,0]; Share this post Link to post Share on other sites
HotosHideout 1 Posted January 21, 2018 Figured it out. Type: None Activation: None Repeatable: Yes Server Only: No Condition player inArea thisTrigger && !(player == civX); On Activation vehicle player setposatl [5844,11332,0]; Share this post Link to post Share on other sites