Guest Posted December 3, 2002 I'am trying to make a chopper come and pick me up and fly me back to base. I have made so the chopper targets me when i send a radio msg, fut it lands a long way from me. Is there a way to place a invisible H at the cordinates i am on when i trigger the radio msg ingame??? I have tryed anything else. Anybody help Pleezz?? Share this post Link to post Share on other sites
Skumball 0 Posted December 4, 2002 Yes. I have done exactly this: http://www.ofpec.com/editors/index.php The one problem I have discovered with moving an invisible H is that it's z coordinate needs to be manually specified at 0 otherwise it tends to move below ground and cause the chopper to crash upon landing. It might also appear above ground depending on the original position and the terrain and cause even stranger results. Anyway, have a look at my script, I think it will help Share this post Link to post Share on other sites
Balschoiw 0 Posted December 4, 2002 if you read out players actual positon with getpos player the helo will come exactly to your position. Share this post Link to post Share on other sites
Guest Posted December 4, 2002 I have now managed to make a simple chopper pickup script, but there is one problem: I use Chopper1 land "land" If i understand it right the chopper is supposed to land and turn off engine, but instead it lands and imidiatly takes off again and hoover over the landing zone. Help Pleez?? And another problem: I have 2 radio Triggers (Alpha&Bravo) Is it possible to hide trigger Bravo until Trigger alpha is called and the script is finnished, and then hide trigger Alpha until Trigger beta is finnished, is this possible?? Last problem: I'am making a coop mission whit max 5 players, but lets say we are only 3 that are gonna play and i dont want the 2 left to be controlled by AI. How do i set the playable players that is not used by actual humans to None? Share this post Link to post Share on other sites
Balschoiw 0 Posted December 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How do i set the playable players that is not used by actual humans to None? <span id='postcolor'> No need to do that in mission. Playable units that are not taken can be disabled in mission setup screens directly before mission is launched on servers. Share this post Link to post Share on other sites