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DragoFire

Major proxy problem!

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Suma and other's have found a problem and have found no luck fixing it.

I've been chatting with Rastavovich from DKM-Mod, who does most of the scripting overthere as I understand it. And he has been unable to found anything wrong with the CPP, he has commented about the odd style of scripting I've been using, but I think this is related to custom Landing gear script and a couple of beta tests within the CPP to active a few extra features, but some of these were removed from my public beta test CPP file.

What I have is a problem where the plane and the two proxies for the pilot and the copilot/gunner all load nicey, but the weapon proxies don't.

Now I can get the first model to load with all proxies on my PC, but no-one else can. All they get is the plane and the pilot and the copilot/gunner proxies. On the weapons display they see the weapon type of load, but no ammo count.

see

forum topic

The odd problem is I can design a second model using the same base model with different weapon proxies of the same parent class the model that works on my computer and I get the same problem everyone else gets with the model which does work on my computer.

This problem has now been bugging me for almost 2 weeks now, can someone please advise a cause?

DragoFire

PS.

I loaded 1.90patch after I started the master base model, is it possible this has changed something?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @ Nov. 30 2002,10:29)</td></tr><tr><td id="QUOTE">see

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So, why are you double posting it?

Closing smile.gif

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