JOHN007 9 Posted November 4, 2017 Hello. The great TPW has provided a script which will dynamically spawn these bloody snakes but upon spawn they die. They need a driver allocated to the snake which is Citizen1. May I ask if anyone could spare some of their valuable time which I eternally appreciate. I will pay you through Patreon if needs be I don't mind. Time = money so I understand. There's a small bug in the code which doesn't spawn the crew/driver. This is the reason why the snake dies upon spawn. // Random snake spawner // TPW 20171025 hint "TPW Snakes active"; sleep 1; // Variables _min = 5; // minimum distance (m) from player to spawn snake _max = 20; // maximum distance (m) from player to spawn snake - snakes will be removed if further than this from player _time = 10; // maximum time (sec) in between each snake spawning _maxsnakes = 10; // maximum number of snakes _treemin = 5; // minimum number of trees within _max around player needed in order to spawn snakes _hind1Group = creategroup east; // Main loop _snakearray = []; while {true} do { // Delete distant snakes for "_i" from 0 to ((count _snakearray) - 1) do { _snake = _snakearray select _i; if (_snake distance player > _max) then { _snakearray set [_i,-1]; deletevehicle _snake; hint format ["Deleting %1",_snake]; }; }; _snakearray = _snakearray - [-1]; //Spawn new snake if (count _snakearray < _maxsnakes) then { // Random position around player _pos = getposasl player; _dir = random 360; _dist = _min + random (_max - _min); _posx = (_pos select 0) + (_dist * sin _dir); _posy = (_pos select 1) + (_dist * cos _dir); // If not in water???What?? if !(surfaceiswater [_posx,_posy]) then { _snake = createVehicle (["CSJ_Snake", "CSJ_Snake2", "CSJ_Snake3"] select floor random 3) [_posx,_posy]; _driver = _hind1Group createUnit ["Citizen1", _spawn, [], 0, "NONE"]; _driver assignAsDriver _snake; _driver moveindriver _snake; _driver hideobject true; //_snake = createAgent [_model,[_posx,_posy], [], 0, "FORM"]; _snakearray = _snakearray + [_snake]; hint format ["Spawning %1",_snake]; }; }; hint format ["%1 snakes", count _snakearray]; sleep random _time; }; The actual snake isn't the problem as we have tried to spawn a bike with a driver using the same script method. Thankyou for your time and hope to speak soon. SOS. John. Share this post Link to post Share on other sites