-GMS- Eliree 11 Posted October 16, 2017 Heya there guys, for an armory like system i am trying to create an addaction which will spawn a custom made gearcrate, so for this i will have to spawn a crate , clear that crate of cargo and then fill it with the items needed for that class. now i am trying to add a deletevehicle for the spawned crate so that it get's removed after 10 mins this is what i have so far: _Assaultcrate = CreateVehicle ["Box_Nato_Wps_F", getmarkerPos "Gearspawn1", [], 1, "CAN COLLIDE"]; sleep 5; hint 'Assault Gear Spawned'; //boxcontents Clearweaponcargo _Assaultcrate; Clearmagazinecargo _Assaultcrate; Clearbackpackcargo _Assaultcrate; Clearitemcargo _Assaultcrate; _Assaultcrate additemcargo [,]; _Assaultcrate addweaponcargo [,]; _Assaultcrate addbackpackcargo [,]; _Assaultcrate addmagazinecargo [,]; Sleep 600; Deletevehicle _Assaultcrate; however the crate is not despawning after the 10 minutes .. any1 got an idea on how to fix this? Greetings, Eliree Share this post Link to post Share on other sites
-GMS- Eliree 11 Posted October 16, 2017 just got a second issue on this matter: i am trying to make the addaction only available to certain uid's so i've done the following: Added this to the box where i want the addaction on: this = execVM "Scripts\cratespawn.sqf"; and i've put this in the Cratespaqn.sqf: if ((getPlayerUID player) in ["UID listed here"]) then { _act = player addaction ["Spawn assault gear",{execVM "Scripts\Gearcrates\assault.sqf"}]; }; any ideas ? Share this post Link to post Share on other sites