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Maintain unit control while in camera

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Hi,

 

i'm switching to a camera like this

_cam = "camera" camCreate (player modelToWorld [0,10,2]); 
_cam cameraEffect ["External", "Back"];
_cam camSetTarget player;
_cam camCommit 0;

But now i cannot move my unit/vehicle/player anymore. Anything I am missing?

 

Thanks!

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