nalesnik 0 Posted December 5, 2001 Ok, the situation is this. A group of 2 units (sniper and observer) is walking to wpt1 in AWARE mode. The idea look following... 75mtrs before the wpt1: 1) leader (the sniper) changes its behaviour to STEALTH and slowly crawls to wpt1 2) observer swtiches to COMBAT mode, goes to wpt1 and waits there for the leader 3) after the meeting the both switch to aware and continue the route I've got the trigger, but my question is... how to change modes of the single unit, not group. The problem is that setting setbehaviour for the snipers influences that setting for the observer. Any tips really appreciated. Thanks. Share this post Link to post Share on other sites
nalesnik 0 Posted December 5, 2001 replying to myself, but whatever. i've just done it. in case anyone interested, take a look at http://www.knm.org.pl/prezes/misc/mission.sqm Share this post Link to post Share on other sites
Da Frank 0 Posted December 5, 2001 It was indeed an interesting problem, thanks. Share this post Link to post Share on other sites
Shirson 0 Posted December 5, 2001 Give names for sniper (uSnip) and observer (uObs) Make GameLogic object named pPre near WP1 Make trigger I A&B=0 Once Condition: uObs distance pPre < 75 OnActivation: uObs join GrpNull; uObs setbehaviour "COMBAT"; uObs setcombatmode "RED"; uObs setspeedmode "Full"; uObs move getpos pPre Make trigger II A&B=0 Once Condition: uSnip distance pPre < 75 OnActivation: uSnip setbehaviour "STEALTH"; uSnip setspeedmode "Limited"; uSnip SetUnitPos "DOWN" Edit WP1 OnActivation: uObs join group uSnip; uSnip SetUnitPos "AUTO" (Edited by Shirson at 8:55 pm on Dec. 5, 2001) Share this post Link to post Share on other sites