OberSchutze 19 Posted August 20, 2017 I am in the process of making a modified NLAW for my group to use in coop missions. I also was trying to retexture it as well. I made the texture, attempted to apply it but it did not work. That part is not a big deal I guess, it just appears to be a lack of hiddentextures being available for that weapon system. My major issue is a popup error related to simulation component somewhere associated with the cfgammo. I have included my cfgammo code. Thank you in advance for any assistance you can provide. Spoiler class CfgAmmo { class MissileBase; class Components; class SensorTemplatePassiveRadar; class SensorTemplateAntiRadiation; class SensorTemplateActiveRadar; class SensorTemplateIR; class SensorTemplateVisual; class SensorTemplateMan; class SensorTemplateLaser; class SensorTemplateNV; class SensorTemplateDataLink; class TF2031_M_NLAW_AT_F: MissileBase { hit=300; indirectHit=15; indirectHitRange=4; explosive=0.90000002; maneuvrability=40; simulationStep=0.0020000001; trackOversteer=1; trackLead=1; irLock=1; aiAmmoUsageFlags="128 + 512"; maxControlRange=5000; model="\A3\weapons_f\launchers\nlaw\nlaw_rocket"; cost=400; timeToLive=20; airFriction=0.40000001; sideAirFriction=0.1; maxSpeed=500; initTime=0.2; thrustTime=0.80000001; thrust=260; fuseDistance=1; effectsMissile="missile3"; whistleDist=16; CraterEffects="ATRocketCrater"; explosionEffects="ATRocketExplosion"; effectsMissileInit="RocketBackEffectsNLAW"; allowAgainstInfantry=0; soundHit[]= { "A3\Sounds_F\arsenal\weapons\Launchers\NLAW\NLAW_Hit", 1.7782794, 1, 1500 }; class CamShakeExplode { power=11; duration=1.4; frequency=20; distance=91.329597; }; class CamShakeHit { power=110; duration=0.60000002; frequency=20; distance=1; }; class CamShakeFire { power=2.5148699; duration=1.2; frequency=20; distance=50.596401; }; class CamShakePlayerFire { power=2; duration=0.1; frequency=20; distance=1; }; airLock=0; missileLockCone=50; missileKeepLockedCone=150; missileLockMaxDistance=2000; missileLockMinDistance=20; missileLockMaxSpeed=15; weaponLockSystem="1 + 2 + 4 + 8 + 16"; cmImmunity=0.2; class Components: Components { class SensorsManagerComponent { class Components { class VisualSensorComponent: SensorTemplateVisual { class AirTarget { minRange=500; maxRange=800; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=1; }; class GroundTarget { minRange=10; maxRange=2000; objectDistanceLimitCoef=1; viewDistanceLimitCoef=1; }; maxTrackableSpeed=35; nightRangeCoef=0.80000001; angleRangeHorizontal=5; angleRangeVertical=5; }; }; }; }; }; class TF2031_M_NLAW_HE_F: MissileBase { hit=150; indirectHit=70; indirectHitRange=25; explosive=0.80000002; maneuvrability=40; simulationStep=0.0020000001; trackOversteer=1; trackLead=1; irLock=1; aiAmmoUsageFlags="128 + 512"; maxControlRange=5000; model="\A3\weapons_f\launchers\nlaw\nlaw_rocket"; cost=400; timeToLive=7; airFriction=0.40000001; sideAirFriction=0.1; maxSpeed=500; initTime=0.2; thrustTime=0.80000001; thrust=260; fuseDistance=20; effectsMissile="missile3"; whistleDist=16; CraterEffects="ATRocketCrater"; explosionEffects="ATRocketExplosion"; effectsMissileInit="RocketBackEffectsNLAW"; allowAgainstInfantry=0; soundHit[]= { "A3\Sounds_F\arsenal\weapons\Launchers\NLAW\NLAW_Hit", 1.7782794, 1, 1500 }; class CamShakeExplode { power=11; duration=1.4; frequency=20; distance=91.329597; }; class CamShakeHit { power=110; duration=0.60000002; frequency=20; distance=1; }; class CamShakeFire { power=2.5148699; duration=1.2; frequency=20; distance=50.596401; }; class CamShakePlayerFire { power=2; duration=0.1; frequency=20; distance=1; }; airLock=1; missileLockCone=50; missileKeepLockedCone=150; missileLockMaxDistance=2000; missileLockMinDistance=20; missileLockMaxSpeed=15; weaponLockSystem="1 + 2 + 4 + 8 + 16"; cmImmunity=0.2; class Components: Components { class SensorsManagerComponent { class Components { class VisualSensorComponent: SensorTemplateVisual { class AirTarget { minRange=300; maxRange=2000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=1; }; class GroundTarget { minRange=300; maxRange=2000; objectDistanceLimitCoef=1; viewDistanceLimitCoef=1; }; maxTrackableSpeed=35; nightRangeCoef=0.80000001; angleRangeHorizontal=5; angleRangeVertical=5; }; }; }; }; }; }; Share this post Link to post Share on other sites