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MrPickle

Helicopter Frustration

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I've been tryin to make a helicopter land and unload a squad of troops. I have a trigger set up with the command helo1 land "land". The Chopper lands then immediately takes off No one gets off.

I have tried setting it's behaviour to careless and chaging the location of the invisible landing H.

I'm stumped. Any Ideas.

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you need to set a waypoint called unload cargo

i think that will do it

ive done it but im not at home right now so i cant see exactly how to do it ....see if that does it for ya

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Thats the way I have it set up.

It's just acting really weird. Lands then takes off again

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hmmm......you got the unloadcargo waypoint on the chopper or the passengers i think you have to have it on both of them and then sycronize them

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Use the Transport unload for chopper and make a get out for personel and sync them should work that way. At least it do in the mission im making

(Edited by dkraver at 11:59 am on Dec. 4, 2001)

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I have a similar problem, but with a truck. I've set up waypoints unload cargo and then behind it get out, for a driver of the truck, but the truck only stops on waypoint unload cargo, and then continues on waypoint get out, there the driver gets out of truck, and goes away, but nobody from cargo gets out.

Could anyone help me with it? I tried sync too but it didn't work.

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Very simple Chucky:

Use a 'Load' waypoint for the truck and right next to it a 'Get in' waypoint for the infantry. Now Sync. those 2 with each other. Next, use a 'Transport Unload' waypoint for the truck and right next to it a 'Get Out' waypoint for the infantry and Sync. those 2 with each other again. Then it's done.

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IMHO,

I think you have to do it with conditions assignt to wp's like board = true when the people are on board (so the chopper waits for people to get on board. And get out = true when they disbark so the chopper waits to get to the next wp untill you men got out.

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Nope I'm wrong again,

DestroyerX is right, it's easier with Sync's, I just tried it and it works smile.gif

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Yes I uderstand you DestroyerX, but I have a soldier, a truck, and group of soldiers. The driver(the single soldier) come to the truck in the same time as the group, and get in, as the group. Then the driver drives to another place, with the group in cargo. And on the place I need to unload the group and the driver too, at the same time.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from DestroyerX on 5:01 pm on Dec. 4, 2001

Very simple Chucky:

Use a 'Load' waypoint for the truck and right next to it a 'Get in' waypoint for the infantry. Now Sync. those 2 with each other. Next, use a 'Transport Unload' waypoint for the truck and right next to it a 'Get Out' waypoint for the infantry and Sync. those 2 with each other again. Then it's done.

<span id='postcolor'>No no no no no none of you understand its simple!. Your O.K up until the transport unload bit. But what you do is after the Load waypoint for the troops you just set a move waypoint for them then they'll automatically get out and proceed to the next waypoint.

Sorted!

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Re: Unloading your Cargo with your Chopper!

(God, it sounds like an ad for a Porn Site.......erm......Not that I would know, you understand?!)

I had similar problems with loading and unloading troops on helicopters using the menu commands and thought I would have to revert to Written Commands/Scripting. But, I tried again just recently after installing Op.Flash Gold Upgrade and can now get it to work perfectly. So if the solution I'm about to write still doesn't work for you, then it could be a bug in an  earlier version. ???

Scenario: Everon, Sunday 10th October at 18:25pm.

A 6 man squad of Spetnaz (Bizon) is picked up by a Mi24 at Map Ref. Aj10. (The North West island is a Russian HQ). They are dropped off behind enemy lines at EF48, where they proceed further East into the Forest for cover and then turn North to make a rear attack on frontline enemy troops holding the Northern edge of this Forest (Ej45 to FC45). The enemy is already engaged with fellow Russians further North and shouldn't notice them "sneaking through the back door"!

The squad's 1st Waypoint is "Get In".

A "Flying" (Edit Unit->Special) Mi24 Helicopter has "Load" as it's 1st Waypoint near a Helipad (Edit Unit->Empty->Objects->H). Using a Helipad gets the helicopter to land more or less exactly where you want it to!

Both of these units 1st Waypoints are "Synchronized" with each other.

The 2nd Waypoint for the squad is placed at the drop off point as "Move". Don't use "Get Out", otherwise the pilot and gunner will follow too!

The helicopter uses "Transport Unload". (Don't use "Unload", it gives that annoying "continue without landing" problem).The Waypoint drops off the Squad and is "Synchronized" with the Spetznaz 2nd Waypoint.

It's also close to another Helo Pad, but this time "H (invisible)" is used so you don't get a big "H" painted on the grass!

Note that this is not the Helicopter's 2nd Waypoint and is not required to be. It travels an indirect route with more waypoints in order  to go around the enemy and make use of hill and tree cover etc..

The Spetnaz dismount and while the helicopter flies off back to base with more Waypoints, the Spetnaz continue on with their mission using their own..........

I hope this info. helps!

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