Cap Oral 0 Posted August 2, 2017 Hello everyone I recently made a progress bar for the initiation of a menu but I would like to make sure that the progress bar is displayed only at the initiation and that later this stage of loading happens. My Progress #include "..\..\script_macros.hpp" if (!alive player || dialog) exitWith {}; [] spawn { with uiNamespace do { waitUntil {!isNull findDisplay 46}; disableSerialization; ok = createDialog "Xenoa_Ouverture"; Xenoa_Progression = findDisplay 46 ctrlCreate ["RscProgress",-1]; Xenoa_Progression ctrlSetPosition [safezoneX+0.452*safezoneW,safezoneY+0.725011110*safezoneH,0.10*safezoneW,0.01*safezoneH]; Xenoa_Progression ctrlSetTextColor [1,1,1,1]; Xenoa_Progression progressSetPosition 0.5; Xenoa_Progression ctrlCommit 0; }; disableSerialization; _ctrl = uiNamespace getVariable "Xenoa_Progression"; private _n = 0; while {_n < 1} do { _n = _n + 0.01; _ctrl progressSetPosition _n; sleep 0.001; }; ctrlDelete _ctrl; uiNamespace setVariable ["Xenoa_Progression",nil]; closeDialog 0; createDialog "Xenoa_Accueil"; }; [] call life_fnc_Accueil; I thought to go through a system of "true" "false" finally I know not too much that said you ? Share this post Link to post Share on other sites