dinger 1 Posted November 22, 2002 Here's our problem: We're doing final testing on our directional AP mines. They work this way: They are static terrain objects built off the Fortress class. We do this for a variety of technical reasons I won't get into here (unless you're really curious, then I can talk your ear off). The problem is that in O2, we've built them facing the correct direction. To get them facing that way in single player, we need to set reversed=true in the config.cpp. Then they show up right... except -- if you save the game and load up, they're reversed (=facing backwards), and in multiplayer, all clients see the objects backwards from the beginning of the mission. Now, these are directional mines. It makes a big difference whether you're looking at the front or the rear of a MON-200 or a M18A1Claymore. How can we solve this problem? Dinger www.thechainofcommand.net Share this post Link to post Share on other sites
dinger 1 Posted November 22, 2002 Current workaround: set reversed to false add to init eventhandler: (_this select 0) setdir (getdir (_this select 0)+180) It's not pretty Share this post Link to post Share on other sites