Wumpel 0 Posted November 19, 2002 Hey! I've got some problems with importing my modells in ofp I made a very nice 5 ton tracotr ... so i wanted to import it into ofp! what happened? just when i try to start a map with my vehicle on it (in the editor) ofp crashes and switches back to windows! here's my config class CfgModels { class default {}; class Vehicle: default {}; class Car: Vehicle {}; class Truck: Car {}; class Truck5t: Truck {}; class 5ton_tractor: Truck5t {}; }; class CfgPatches { class 5ton_tractor { units[] = {"5ton_tractor"}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Truck: Car {}; class Truck5t: Truck {}; class 5ton_tractor: Truck5t { displayName="5ton tractor"; model= "\5ton_tractor\5ton_tractor"; side=3; crew="Civilian2"; maxSpeed=70; transportSoldier=1; }; } please help me! whats wrong? Share this post Link to post Share on other sites
GeneralMortars 0 Posted November 19, 2002 side=3; crew="Civilian2"; maxSpeed=70; transportSoldier=1; }; } perhaps it's the missing semicola in the last line above? If that's not the problem. Just make sure you're the path to your model is exact matching both, directory name where you're .p3d is held, and the same goes for the .p3d itself. For example: If your .p3d is named "Truck" and held in the directory "5tTruck", you have to write --> model="\5tTruck\Truck"; Hope that could help you out! Regards GM Share this post Link to post Share on other sites
Guest Posted November 19, 2002 Moving to Addon Config Share this post Link to post Share on other sites
Wumpel 0 Posted November 19, 2002 haha I was so damn sure I took the right name of the p3d file that I just didn't think about it well and it was exactly the name that was wrong, well well ! thanx general mortars! Share this post Link to post Share on other sites