AdirB 18 Posted July 14, 2017 (edited) Hello, I made a re-texture for a scope and a weapon, and I'm trying to make the item compatible for the weapon. I found this https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#New_config_parameters_.7Bconfig.cpp.7D And I did this: class CfgPatches { class clans_weapons { units[] = {}; weapons[] = {"B"}; requiredVersion = 0.1; requiredAddons[] = {"tfwp_main"}; }; }; class SlotInfo; class CowsSlot : SlotInfo { linkProxy = "\A3\data_f\proxies\weapon_slots\TOP"; displayName = $STR_A3_CowsSlot0; compatibleItems[] = {"scope"}; }; class CfgWeapons { class A; class B : A { author = "AUTHORNAME"; scope = 2; weaponPoolAvailable = 1; displayName = "WEAPON"; hiddenSelections[] = {"camo1", "camo2", "camo3"}; hiddenSelectionsTextures[] = {".paa", ".paa", ".paa"}; class WeaponSlotsInfo { mass = 4; class CowsSlot: CowsSlot {}; allowedSlots[] = {901}; }; }; }; But I can't see the scope in the arsenal. I also heard that it is possible to do something with joint rails to make items compatible. What should I do? Edited July 14, 2017 by SoOCoOL Share this post Link to post Share on other sites