Jump to content
Sign in to follow this  
Tanelorn

Animating the firing points

Recommended Posts

I find this somewhat ironic.

The muzzle end and start points for tank guns, fixed guns, etc can obviously move because of the turret action. However, custom animations completely ignore these points.

I am making some twin-barreled units (many TA units have more than one barrel), and have had good success using reload animations to rotate the zasleh position so the muzzle flash alternates between firings.

However, even though the zasleh animates, the muzzle points do not. I have created a named selection that includes all the points and set up the config file correctly (if I hadn't, the zasleh would not be animating). Still, no dice. The effect of course is for the flash to alternate barrels but the smoke and tracer to always be fired from the same location.

Any thoughts?

Share this post


Link to post
Share on other sites

Yup, I had exactly the same problem when I tried this a while ago. Didn't find a solution, I'm afraid. I suspect there may not be one.

Instead, I will be next solving death itself.

wink.gif

Prospero

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×