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CfgEnvSounds for Custom Terrain (Solved)

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SOLVED:  I had an error in my config with the rain volume.

Here is an interesting piece of info I found while learning about env sounds:  https://community.bistudio.com/wiki/Arma_3_Sound:_SoundControllers

Hey all,
I'm having trouble figuring out CfgEnvSounds.

I really just want to take all the bird/animal sounds out of my arctic terrain but leave the default rain, wind etc.

But so far I've only been able to either remove all of the sounds, which doesn't work because I want rain and wind.  It seems that CfgEnvSounds is a global class, but you have to define EnvSounds in your world class under CfgWorlds.  

 

Does anyone know how to do this properly who could explain it to me?  Thanks in advance.  It's giving me a headache


Looking at this right now:  http://pmc.editing.wiki/doku.php?id=arma:cfgenvsounds  not sure if this works for arma 3 tho

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