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jawk2

Name of all the action by x action [str, varx..]?

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Well i m doing this *i hope u will figure out what i m doing hehe*, but now i m a bit broke about all the action i m able to do with the command "Action" *notice the official comref is very silent about that... actually i m unpbo my flashpoint hoping the array arent hardcoded*:

**a clue the begin of the script will be an:

#Update

;detect the presence of an laserdesignatorman

?(Player HasWeapon "LaserDesignator"):goto "Sequencea"

~10

Goto "Update"

player addAction ["call airstrike", "savapéter.sqs"]

exit

*****

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

*********************************

second is a script that create the whole thing

tgt = _this select 0

_tmp = getpos(_tgt)

_x=0

_y=0

_z=0

; create an empty A10LGB whatever u want

air_unit = "A10LGB" createVehicle ([(_temp select 0) + _x, (_temp select 1) + _y, (_temp select 2) + _z])

~0.1

;create a westpilot whatever u want & group it with you and get it into the A10LGB

"SoldierWPilot" createunit [[1000,1000,1000], group player, "this moveInDriver air_unit "]

air_unit action [ "< i m stuck there >"]

;detect if the bomber still got some ammo, if not end airstrike

#update

? (air_unit ammo "LaserGuidedBombLauncher" == 0): goto "Finmissionbombardement"

~10

goto #update

#Finmissionbombardement

air_unit sideChat "Ammo depleted end of mission, skull leader out"

exit

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Well i m trying to do the easyest airstrike script for MP..... easy *yes i checked the SP mission A10LGB only need an activ target and a behaviour set to but i m actually only stuck by the action.... only that is missing and the only thing i got is that:

***extract from Axleonline unofficial ref... yes we remember man***

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

Appendix F : Action Type List

Here are list of the actions that you can have a unit perform using the action

command.

STR_NO_ACTION No action available

STR_ACTION_GETIN_COMMANDER Get in %s as

commander

STR_ACTION_GETIN_DRIVER Get in %s as driver

STR_ACTION_GETIN_PILOT Get in %s as pilot

STR_ACTION_GETIN_GUNNER Get in %s as gunner

STR_ACTION_GETIN_CARGO Get in %s ride in

back

STR_ACTION_HEAL Heal at %s

STR_ACTION_REPAIR Repair at %s

STR_ACTION_REFUEL Refuel at %s

STR_ACTION_REARM Rearm at %s

STR_ACTION_GETOUT Get out

STR_ACTION_LIGHTON Light on

STR_ACTION_LIGHTOFF Light off

STR_ACTION_ENGINEON Engine on

STR_ACTION_ENGINEOFF Engine off

STR_ACTION_WEAPON Weapon %s

STR_ACTION_MAGAZINE Reload %s

STR_ACTION_TAKEWEAPON Take %s

STR_ACTION_DROPTAKEWEAPON Take %s (drop %s)

STR_ACTION_TAKEMAGAZINE Take %s

STR_ACTION_DROPTAKEMAGAZINE Take %s (drop %s)

STR_ACTION_TAKEFLAG Take Flag

STR_ACTION_RETURNFLAG Return Flag

STR_ACTION_TURNIN Turn in

STR_ACTION_TURNOUT Turn out

STR_ACTION_WEAPONINHAND %s in hand

STR_ACTION_WEAPONONBACK %s on back

STR_ACTION_SITDOWN Sit down

STR_ACTION_EJECT Eject

STR_ACTION_LAND Landing autopilot

STR_ACTION_CANCEL_LAND Landing autopilot off

STR_ACTION_TO_DRIVER To driver's seat

STR_ACTION_TO_PILOT To pilot's seat

STR_ACTION_TO_GUNNER To gunner's seat

STR_ACTION_TO_COMMANDER To commander's seat

STR_ACTION_TO_CARGO To back seat

STR_ACTION_HIDE_BODY Hide body

STR_ACTION_TOUCH_OFF Touch Off %d

bomb(s)

STR_ACTION_START_TIMER Set timer on (%.0f

seconds)

STR_ACTION_SET_TIMER Set timer +%.0f sec.

(%.0f remaining)

STR_ACTION_DEACTIVATE Deactivate bomb

STR_ACTION_TAKEOFF_GOGGLES Take off NV goggles

STR_ACTION_TAKEON_GOGGLES Take on NV goggles

STR_ACTION_MANUAL_FIRE Manual fire

STR_ACTION_MANUAL_FIRE_CANCEL Cancel manual fire

http://www.concept-5.com/ofp/tutorials/CMREFv103.htm (90 of 99) [09/09/2001 09:50:59]

STR_ACTION_HOVER Auto-hover

STR_ACTION_HOVER_CANCEL Cancel Auto-hover

STR_ACTION_STROKEFIST Strike with fist

STR_ACTION_STROKEGUN Strike with gun

Unofficial Operation Flashpoint Command Reference Manual

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