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ciecato

Animations= only rotation?

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I reed some topics about animations.... but i still didn't understood if "rotation" is or not the only avaible type of animation.

I mean is it possible to have a sliding door or something like this?

I know that a traslation for mathematics is a rotation around a point at an infinite distance, but in oxygen we can't put an axe at this distance.

Does someone know something about this problem?

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Put the axis some 100m away (to the limits of O2, 150m?). That's pretty accurate for little movements like normal sized doors or car lifting ramps. Hey, we are talking about very small angles, approx. it's (sin x = x) and (cos x = 1)...

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i tried it worked but i found a problem... also from near the game uses as lod the last one.... i mean i see lod 6 of my vehicle also from near.

Is it an error of mine? how is possible to avoid this without changing the lod proprieties (i mean 0.500 , 1.000, 1.500 etc.. ) ?

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