Forxtop 10 Posted June 24, 2017 Hello! I setted a custom difficulty for the server with a server profile. But in-game with vanilla assets, there are orbs (green, white or red) on units. Like in regular. How can i fix that ? I searched everywhere.. Thanks you! Quote class DifficultyPresets { class CustomDifficulty { class Options { /* Simulation */ reducedDamage = 0; // Reduced damage /* Situational awareness */ groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 0; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always) /* Personal awareness */ weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar weaponCrosshair = 0; // Weapon crosshair visionAid = 0; // Vision aid peripheralVisionAid = 0; squadRadar = 0; // Squad radar /* View */ thirdPersonView = 0; // 3rd person view cameraShake = 1; // Camera shake /* Multiplayer */ scoreTable = 1; // Score table deathMessages = 0; // Killed by vonID = 0; // VoN ID /* Misc */ mapContent = 0; // Extended map content autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. multipleSaves = 0; // Multiple saves tacticalPing=0; }; // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. aiLevelPreset = 3; }; class CustomAILevel { skillAI = 0.60; precisionAI = 0.35; }; }; Share this post Link to post Share on other sites
FireWalker 329 Posted June 26, 2017 Here's mine from my Dedi server: Spoiler difficulty="custom"; class DifficultyPresets { class CustomDifficulty { class Options { reducedDamage=0; groupIndicators=1; friendlyTags=1; enemyTags=0; detectedMines=0; commands=0; waypoints=2; weaponInfo=1; tacticalPing=1; stanceIndicator=1; staminaBar=0; weaponCrosshair=0; visionAid=0; cameraShake=1; scoreTable=1; vonID=1; mapContent=1; autoReport=0; multipleSaves=0; thirdPersonView=1; deathMessages=1; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.2; precisionAI=0.1; }; }; of course you can add or remove from that list as you need. And in you server .cfg file you should have this: Spoiler forcedDifficulty="custom"; or difficulty="custom"; after your mission whitelist or missions cycle , however your running your missions Share this post Link to post Share on other sites