Kct 0 Posted December 7, 2001 can i edit whats inside an ammo box like put flares and stuff inside? Share this post Link to post Share on other sites
Ice Rhino 0 Posted December 7, 2001 Yes you can, here is an example of one that I use All this is placed in the init of the ammo box removeALLWeapons e_ammo_a; ClearMagazineCargo e_ammo_a; this addweaponcargo ["AALauncher",2]; this addmagazinecargo ["AALauncher",10]; this addweaponcargo ["M21",2]; Â this addmagazinecargo ["M21",10]; this addweaponcargo ["M60",2]; this addmagazinecargo [""M60"",10]; this addweaponcargo ["Pipebomb",12]; this addmagazinecargo ["Pipebomb",12] Hope this helps (Edited by Ice Rhino at 8:56 am on Dec. 7, 2001) Share this post Link to post Share on other sites
Spitfire 0 Posted December 7, 2001 No need to use addweaponcargo["Pipebomb",12]. That works but it has no effect. All you need is the addmagazinecargo -part for pipebombs. Share this post Link to post Share on other sites
barret 0 Posted December 7, 2001 is it possible to acctually have the ammo boxes respawn? like if they blow up, or can the contents be able to respawn? Share this post Link to post Share on other sites
Kct 0 Posted December 8, 2001 what do i put it in? i dont know what the init is. what do i do? (Edited by Kct at 2:07 am on Dec. 9, 2001) Share this post Link to post Share on other sites
Spitfire 0 Posted December 9, 2001 There are a lot of mission editing FAQ's out there, and this topic is covered in every one of them. Anyway, I'll help you out. OK, when you place an ammo crate to map with the editor, double click it to open the Edit Unit -window. You should see a field called "Initialization" approximately in the middle of the window. Say, if you want to put two M16s, two M21's, ten M16 clips, twenty M21 clips and six hand grenades to the crate, this is what you should type in the Initialization -field: this AddMagazineCargo ["M16",10]; this AddMagazineCargo ["M21",20]; this AddWeaponCargo ["m16",2]; this AddWeaponCargo ["m21",2]; this AddMagazineCargo ["Handgrenade",6] The crate has some satchels and magazines in it as a default, so if you want to remove those you should put "ClearMagazineCargo this" in the BEGINNING of the init field. All weapon and ammo abbreviations in v1.30 can be found from here: <a href="http://www.ofpediting.net/weapons.html That" target="_blank">http://www.ofpediting.net/weapons.html That</a> should get you started. (Edited by Spitfire at 9:34 pm on Dec. 9, 2001) Share this post Link to post Share on other sites
Daneel 0 Posted December 9, 2001 You guys are being nicer than I would. This information is on every tutorial on the net. If he can't find that out for himself, he'll be in here every 5 minutes with this kind of question. I don't have a problem helping people out. I've answered a few queries here myself, but if this guy can't be bothered to find out the most simple basics for himself, Im d*amned if I'm goona spoon feed him. Share this post Link to post Share on other sites
Spitfire 0 Posted December 9, 2001 Hey, I'm just doing this to get my postcount up :biggrin: Share this post Link to post Share on other sites
Kct 0 Posted December 10, 2001 i would use a tut if i knew where they were. this is the only site about ofp that i go on. btw thanks for helping me Share this post Link to post Share on other sites
SPAEM 3 Posted December 10, 2001 i have a tuuutttttttttttttttttt just icq me for it134910402 Share this post Link to post Share on other sites