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Camera.sqs camera's target  point is constantly dropping to point at the ground.

I am using a 'Radio Juliet' trigger to drive,

player exec "camera.sqs";

 I can drive the camera using xbox controller and mouse/keyboard...


If the camera is not under 'input' it simply 'droops'.


L will turn off the crosshair. Del (freelook) doesn't change anything.


Wondered if anyone could cast any light/help debug?



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