freejstnalxndr 0 Posted May 22, 2017 Hey all: So, I'm trying to get these uniforms to work - I am able to get them to show up on the character, but they're not independent of them: meaning I cannot remove them from the character and they're not recognized as individual from the character (the uniform is tied infinitely to the character, and I cannot get them to work individually). Here is my config: class CfgPatches { class ALRP_FBI { version = "1"; units[] = {}; weapons[] = {}; requiredVersion = "1"; requiredAddons[] = {}; }; }; class CfgFactionClasses { class a_units { displayName = "FBI"; author = "JSTN"; //icon = "Directory to faction Icon"; // Needs to be 16x16 in resolution and it needs to be in the form of a PAA. priority = 2; side = 1; // Blufor }; }; class CfgVehicles { class B_RangeMaster_F; class C_man_pilot_F; class B_Soldier_base_F; class B_soldier_F; class I_soldier_F; class ALRP_FBI_Uniform_ChapoM: I_soldier_F { author = "JSTN & Pidar"; faction = "a_units"; _generalMacro = "B_soldier_F"; scope = 2; side = 1; displayName = "[FBI] Chapo Uniform"; uniformClass = "ALRP_FBI_Uniform_Chapo"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\ALRP_FBI\uniforms\chapoguzman\textures\chapoguzman_uniform_co.paa"}; }; class ALRP_FBI_Uniform_NickM: I_soldier_F { author = "JSTN & Pidar"; _generalMacro = "B_soldier_F"; scope = 2; side = 1; faction = "a_units"; displayName = "[FBI] Nick Uniform"; uniformClass = "ALRP_FBI_Uniform_Nick"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\ALRP_FBI\uniforms\nickguzman\textures\nickguzman_uniform_co.paa"}; }; class ALRP_FBI_Uniform_HarrisonM: I_soldier_F { author = "JSTN & Pidar"; _generalMacro = "B_soldier_F"; scope = 2; side = 1; faction = "a_units"; displayName = "[FBI] Harrison Uniform"; uniformClass = "ALRP_FBI_Uniform_JH"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\ALRP_FBI\uniforms\nickguzman\textures\jackharrison_uniform_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class H_Beret_02; class H_Beret_blk; class TAC_PBDFG2_B_1; class V_PlateCarrier1_rgr; class ItemCore; class InventoryItem_Base_F; class VestItem: InventoryItem_Base_F{}; class HeadgearItem; class H_HelmetB; class ALRP_FBI_Uniform_Chapo: Uniform_Base { author = "JSTN"; scope = 2; displayName = "[FBI] Chapo Uniform"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; class ItemInfo: UniformItem { uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; uniformClass = "ALRP_FBI_Uniform_Chapo"; modelSides[] = {3,2,1,0}; containerClass = "Supply40"; mass = 40; }; }; class ALRP_FBI_Uniform_Nick: Uniform_Base { author = "JSTN"; scope = 2; displayName = "[FBI] Nick Uniform"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; class ItemInfo: UniformItem { uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; uniformClass = "ALRP_FBI_Uniform_Nick"; modelSides[] = {3,2,1,0}; containerClass = "Supply40"; mass = 40; }; }; class ALRP_FBI_Uniform_Harrison: Uniform_Base { author = "JSTN"; scope = 2; displayName = "[FBI] Harrison Uniform"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; class ItemInfo: UniformItem { uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; uniformClass = "ALRP_FBI_Uniform_Harrison"; modelSides[] = {3,2,1,0}; containerClass = "Supply40"; mass = 40; }; }; class ALRP: V_PlateCarrier1_rgr { scope = 2; picture = "\TRYK_Uniforms\data\UI\icon_U_Ranger_vest_ca"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelections[] = {"camo"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelections[] = {"camo"}; containerClass = "Supply120"; mass = 90; class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; armor = 12; passThrough = 0.4; }; class Legs { hitpointName = "HitLegs"; armor = 12; passThrough = 0.4; }; class Arms { hitpointName = "HitArms"; armor = 12; passThrough = 0.4; }; class Chest { hitpointName = "HitChest"; armor = 12; passThrough = 0.6; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 12; passThrough = 0.4; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 12; passThrough = 0.4; }; class Pelvis { hitpointName = "HitPelvis"; armor = 12; passThrough = 0.4; }; class Body { hitpointName = "HitBody"; armor = 12; passThrough = 0.4; }; }; }; }; //NEW class ALRP_FBI_1: ALRP { author = "JSTN"; displayName = "[FBI] Anti Terror (1) "; hiddenSelectionsTextures[] = {"\ALRP_FBI\Vests\FBIANTITERROR\textures\fbiantiterror_vest_co.paa"}; }; class ALRP_LVMS_TRU2: ALRP { author = "JSTN"; displayName = "[FBI] Anti Terror (2)"; hiddenSelectionsTextures[] = {"\ALRP_FBI\Vests\FBIANTITERROR2\textures\fbiantiterror2_vest_co.paa"}; }; }; Any help is appreciated. Thanks. Share this post Link to post Share on other sites