kerozen 187 Posted May 18, 2017 I want to make a reskin of some TFAR backpacks but i don't want to create a dependency to the main mod. Is there a way i can make it so the code only activates if TFAR is present in the load order? Share this post Link to post Share on other sites
Mokka 29 Posted May 18, 2017 Yes, quite easily. When creating the addon, add TFAR to the "requiredAddons" inside your addon's CfgPatches class. This will give you a small notification if you launch the game without TFAR, but the addon enabled, but the game will not load it, and there will be no issues with it. Although I don't quite understand, what you are trying to achieve with this, since your addon would always require TFAR to properly work anyways... Share this post Link to post Share on other sites
kerozen 187 Posted May 19, 2017 I asked with TFAR but i'm guessing it works for other mods too. Like ACE or CUP. We don't always use ACE or CUP in our missions so i don't want to create a dependency on those mods and only have the reskins and features available when they are loaded. Thanks for the help Share this post Link to post Share on other sites