freejstnalxndr 0 Posted May 11, 2017 class CfgPatches { class JSTN_SINALOA { requiredAddons[] = {"A3_Characters_F"}; requiredVersion = 1.0; units[] = {}; weapons[] = {}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Vest_Camo_Base { class ItemInfo; }; class JSTN_SinaloaVest: Vest_Camo_Base { author = "Justin Alexander"; scope = 2; displayName = "JSTN Sinaloa Vest"; weaponPoolAvailable = 1; // picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "A3\Characters_F\BLUFOR\equip_b_vest02"; //hiddenSelections[]={"camo"}; hiddenSelectionsTextures[] = {"\JSTN_Sinaloa\Data\Textures\JSTN_SinaloaVest"}; class ItemInfo: ItemInfo { uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = Supply140; mass = 80; class HitpointsProtectionInfo //more info at: https://community.bistudio.com/wiki/Arma_3_Soldier_Protection { class Chest { hitPointName = "HitChest"; armor = 12; passThrough = 0.4; }; }; }; }; class JSTN_SinaloaUni: Uniform_Base { scope = 2; displayName = "JSTN Sinaola Sweater"; //picture = "-"; uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\JSTN_Sinaloa\Data\Textures\SinaloaSweater"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "JSTN_SinaloaUni"; containerClass = "Supply50"; mass = 50; }; }; }; So, I'm retexturing some uniforms / Vests. The vest works, but for some reason when I try and use the uniform, it isn't showing up (it just is the default underwear). I am getting no errors but the texture isn't showing up. Any ideas? (FYI, the Uniform is based off of the AAF Fatigues) Share this post Link to post Share on other sites
Dwayne_ 3 Posted May 12, 2017 On the lines where you've referenced the hiddenSelectionsTextures you've put the texture names but not the format. i.e. "JSTN_SinaloaVest" instead of JSTN_SinaloaVest.paa and "SinaloaSweater" instead of SinaloaSweater.paa. Also near the bottom on the UniformModel line you've not referenced a uniform model. If this is the uniform you're doing https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment#U_I_CombatUniform then you need to find the class U_I_CombatUniform in the Arma 3 config viewer (you can find it by going in the eden editor, spawn any unit, play as the character, esc when in game > Config viewer. All the classes are on the left) and find the path of the uniform model. I don't know if this is the solution with absolute certainty but these are the ones that stand out to me. Share this post Link to post Share on other sites