Recipient 0 Posted November 10, 2002 For the Midnight Hour, a mission I am making, I want Russian soldiers to sit inside a tent (read: I want them to SIT) and I want the Fire object that I have placed to start out as lit. Trouble is, I don't know how. And I searched the forums for instructions, but none were to be found. So, to reiterate, here are my questions: 1. How do you get an infantryman to sit? 2. How can I have the fire lit at the start of the game? Recipient Share this post Link to post Share on other sites
edc 0 Posted November 10, 2002 The first one is probably a switchmove, I don't have a clue which one. For the second part, put this inflame true in the init field of the fire. Share this post Link to post Share on other sites
Fenris 0 Posted November 10, 2002 Put: this setbehaviour "SAFE"; this switchmove "effectstandsitdown"; in the init field of the soldier. and: this inflame true in the init field for the fire Share this post Link to post Share on other sites
The_Watcher 0 Posted November 12, 2002 BTW, how do you make a unit sit on a chair? Share this post Link to post Share on other sites
Balschoiw 0 Posted November 13, 2002 You need to place "chair x" on the map. then place the soldier you want to place on chair right at it and enter </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname switchmove"FXStandUnivTable";<span id='postcolor'> into Init of soldier. another command for this is: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname playmove "OnChair";<span id='postcolor'> Note "unitname" is the name of your unit. Change it to yours. Share this post Link to post Share on other sites