Expung3d 2 Posted April 15, 2017 class VestItem; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class Custom_Vest1: Vest_Camo_Base { scope = 2; displayName = "Police Carrier Rig"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Custom_Uniform\Data\PoliceVest_co.paa"; { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; That is my config for the vest, it should be set to be a Carrier Lite, however in game it is set and shows as a Bandolier, any solutions? Share this post Link to post Share on other sites
Dwayne_ 3 Posted May 12, 2017 I think I see the problem. If we use this for reference - https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Vest_configuration Before the line uniformModel you're missing class ItemInfo: ItemInfo I've never done a vest config so I can't be certain this is the cause but this is what immediately jumps out at me. Share this post Link to post Share on other sites