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Carrier Lite is Showing as Bandolier

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    class VestItem; 
    class Vest_Camo_Base: ItemCore 
    { 
        class ItemInfo; 
    }; 
     
    class Custom_Vest1: Vest_Camo_Base 
    { 
        scope = 2; 
        displayName = "Police Carrier Rig"; 
        picture = "-"; 
        model = "A3\Characters_F\BLUFOR\equip_b_Vest02"; 
        hiddenSelections[] = {"Camo"}; 
        hiddenSelectionsTextures[] = {"Custom_Uniform\Data\PoliceVest_co.paa";
        { 
            uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest02.p3d"; 
            containerClass = "Supply120"; 
            mass = 80; 
            armor = "5"; 
            passThrough = 0.3; 
            hiddenSelections[] = {"camo"}; 
        }; 
    };

That is my config for the vest, it should be set to be a Carrier Lite, however in game it is set and shows as a Bandolier, any solutions?

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I think I see the problem. If we use this for reference - https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Vest_configuration

 

Before the line uniformModel you're missing 

class ItemInfo: ItemInfo

I've never done a vest config so I can't be certain this is the cause but this is what immediately jumps out at me.

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