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vader_21vb

Sound on danimations q

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I'm very new in codeing cpp files for object and have a simple (maybe stupide Q):

I have a Working Door on a building, and like to add a sound for Open/Closeing the door.

Have anyone seen this done?

I allso plan for a DoorAlarm sound triggering on OpenDoor Only!

My first try:

class OpenDoors1

{

displayName="Open Big MF Door";

position="osa_dvere1";

radius=5.5;

sound[]={"\myaddon\sound\DoorOpen.wav",0.000500,1};

condition="this animationPhase ""Dvere1"" < 0.5";

statement="this animate [""Dvere1"", 1]";

};

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (vader_21vb @ Oct. 31 2002,23:41)</td></tr><tr><td id="QUOTE">I'm very new in codeing cpp files for object and have a simple (maybe stupide Q):

I have a Working Door on a building, and like to add a sound for Open/Closeing the door.

Have anyone seen this done?

I allso plan for a DoorAlarm sound triggering on OpenDoor Only!

My first try:

class OpenDoors1

{

displayName="Open Big MF Door";

position="osa_dvere1";

radius=5.5;

sound[]={"\myaddon\sound\DoorOpen.wav",0.000500,1};

condition="this animationPhase ""Dvere1"" < 0.5";

statement="this animate [""Dvere1"", 1]";

};<span id='postcolor'>

You can do it in a script, but not (I believe) in a config. Well, maybe there's a way with event handlers, but... ah it's too late, and it's Friday night;)

You could "sense" the animation phase and get the door/building/a gamelogic placed at the door's position to "say" the creaking noise.

Prospero

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Guest

Moving to Addon Config and Scripting smile.gif

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