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super-truite

disabling auto free fall animation above 100

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Hello,
I need to make the player fly while still being able to shoot its weapon.
The problem is that above 100 meters, the player automatically switch to a free fall animation ("halofreefall_non").

 

Strategies I tried so far:
- monitoring the current animstate and switching to previous animation when the dreaded

"halofreefall_non" occur. Problem: either I obtain a constant stuttering (the player is constantly between 2 animation states) either the player is frozen on the previous animation state depending

on the refresh time of the monitoring.

- Put the player in an invisible vehicle and use Firing From Vehicles to use the weapon. Problem: really hacky and so far I could not get large enough angles with FFV positions (I do not know if its a config mistake on my end or hardcoded limitations yet).

- I am trying know the idea suggested in this thread : https://forums.bistudio.com/forums/topic/190783-is-it-possible-to-disable-the-falling-animation-of-a-unit/ i.e. sticking the player on fake ground. Still under investigation.

Any other idea I might have missed ?

I am open to hacky ideas, be it addon based or script only!

 

 

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