goldenfiver 11 Posted March 11, 2017 Hi guys, I'm creating a new skin for the UAV bag we have in-game. I want the UAV to properly disassemble into the new bag, which means I also have to create a new UAV. This is how I configured the bag: class CfgVehicles { class Bag_Base; class B_UAV_01_backpack_F; class assembleInfo; class isrtg_Weapon_Bag_Base: Bag_Base { side = 1; class assembleInfo { primary = 1; base = ""; assembleTo = ""; displayName = ""; dissasembleTo[] = {}; }; }; class isrtg_tropic_multicam_uav_bag: isrtg_Weapon_Bag_Base { side = 1; _generalMacro = "isrtg_tropic_multicam_uav_bag"; picture = "\A3\Drones_F\Weapons_F_Gamma\Ammoboxes\Bags\Data\UI\icon_B_C_UAV_rgr_ca"; model = "\A3\Drones_F\Weapons_F_Gamma\Ammoboxes\Bags\UAV_backpack_F.p3d"; hiddenSelectionsTextures[] = {"\isrtg_uniforms\tex\bag\isrtg_tropic_multicam_uav_backpack.paa"}; displayName = "[IsrTG] UAV Backpack (Tropic Multicam)"; scope = 2; maximumLoad = 0; mass = 300; class assembleInfo: assembleInfo { primary = 1; base = ""; displayName = "AR-2 Darter"; assembleTo = "isrtg_quadcopter_tropic_multicam"; }; }; }; This is how I configured the UAV : class CfgVehicles { class B_UAV_01_F; class isrtg_quadcopter_tropic_multicam: B_UAV_01_F { scope = 2; typicalCargo[] = {""}; side = 1; faction = "BLU_F"; vehicleClass = "air"; extCameraPosition[] = {0,0,-2}; class assembleInfo { primary = 1; base = ""; assembleTo = ""; displayName = ""; dissasembleTo[] = {"isrtg_tropic_multicam_uav_bag"}; }; }; It works fine, except for one error I'm getting when I open up the editor - No entry 'bin\config.bin/CfgVehicles/assembleinfo.side'. Do you have any idea what might be causing it? Share this post Link to post Share on other sites