Da_Hollander 2 Posted March 4, 2017 Hello all, Thanks for reading this! I've started to create my very first End-Game mission, I've gotten really far using the explenation here. Nevertheless I have three questions: In the original end-game series by BI, once you secure the FOB (= completing the End Game Start Game Objective) you are granted additional assets (usually a hunter/ifrit GMG and HMG) that are delivered by helicopter. Does anyone know how I can achieve this? Edit: I've made a trigger that detects the presence of indipendent soldiers, once you clear the FOB area (= no indipendant remaining) there is a move and drop command for the helicopters. This works, but isn't exactly the way it should work. For example, the helicopter already exists + it gets triggered by the presence of indipendent soldiers instead of getting triggered when completing the "End Game Start Game Objective". Normally you start with certain loadouts you can choose from upon respawning after death. By default there is no such thing and you will respawn as the (original) unit class. How can I add those additional loadouts? In addition to loadouts, when you've downloaded the data at, lets say, objective Alpha, you can earn acces to more loadouts and/or vehicles. How could I add this feature? I hope someone can help me out on this one! I'm pretty sure this end-game scenario is going to be a lot of fun! Thank you in advance. -Da_Hollander Share this post Link to post Share on other sites