JOHN007 9 Posted February 24, 2017 Hello, Seem to have hit a dead end with a custom MSO mission. It looks like MSO is scripted to use faction ID's to allocate a particular faction when selected from the menu. So basically added the brilliant Takistan new units from Armaholic into MSO by adding a new faction into the init.sqf if(isNil "faction_mas_tak_unit") then {faction_mas_tak_unit = DEFAULT_mas_tak_unit;}; if(faction_mas_tak_unit == 1) then { MSO_FACTIONS = MSO_FACTIONS + ["mas_tak_unit"]; }; Now it does seem to work but this particular faction has six different camo schemes so may I ask how does one convert this command to a generic units list (Basically allocate the classname of a unit instead of the whole faction) Would it possible to edit the section 'MSO_FACTIONS=MSO_FACTIONS + ["mas_tak_unit"];' to a custom sqf file? The only information I've managed to find is a workaround that is to create a new faction all together but I'm sure this wouldn't be necessary? If anyone could offer their expertise I would be eternally grateful. Thankyou very much for your time and hope to speak soon. Share this post Link to post Share on other sites
JOHN007 9 Posted April 14, 2017 Update here. So anyone reading this you have to create a new faction including the editor group category and unit category which has to be replicated exactly as the default BIS factions. A sprinkle of insanity and anything's possible. Share this post Link to post Share on other sites