Blacksoldier10 0 Posted February 21, 2017 Useless if i check "Safe" status, or waypoint altitude, but this AI when i got a helicopter on air that is going to land somewhere in map and i put more than one "move" waypoint i'll put hand on my hairs. The AI slow down and then stop at every waypoint before start full drive to next one....What else i have to do? Share this post Link to post Share on other sites
ruxtmp 0 Posted February 22, 2017 I am having the same issue. It occurs with AI units and vehicles but is most notable with helicopters as they climb about 1000' trying to stop. Also setting completion radius to values greater than 0 has no effect. I assume that this is just a feature of the engine as the AI recalculate what to do at each waypoint. Share this post Link to post Share on other sites