Theassassinzz 7 Posted February 16, 2017 Hello, so I am trying to get a white listed area to work on my server, I have this so far playerList = [ "00000000000000000"/* Assassin */, "00000000000000000"/* Kadaire */, "00000000000000000"/* Halvix */, "00000000000000000"/* Elikat */, "00000000000000000"/* BigSky */, "00000000000000000"/* Snakebite */, "00000000000000000"/* Grunt */, "00000000000000000"/* RageOnJack3D */, "00000000000000000"/* God Dammit */ ]; _uid = getPlayerUID player; { if ((vehicle player) == _x && ((getPos _x) select 2 < 1) && (!(_uid in playerList))) then { { // Let player know this is members area and they are being removed hintC "This is a Members only area!"; // Teleport them _x setPos (getMarkerPos "respawn_west"); } forEach (crew _x); // Teleport vehicle to spawn _x setPos (getMarkerPos "vehicle_teleport"); }; // Teleports single person if (player == _x && (!(_uid in playerList))) then { // Let player know this is members area and they are being removed hintC "This is a Members only area!"; // Teleport them _x setPos (getMarkerPos "respawn_west"); }; } forEach _this; That is in "lock.sqf" null = thisList execVM "Assassin\map\lock.sqf"; That is in the On Act in the trigger set to BLUFOR present repeatable. I am stumped as to why this isn't working. Also doesn't help that I am new to scripting too. Thanks in advance for any help! Share this post Link to post Share on other sites
serena 151 Posted February 16, 2017 Try launch game with -showScriptErrors parameter and trace state of script execution/variables using systemChat and diag_log commands: systemChat str _this; systemChat format ["myvariable = %1", myvariable]; 1 Share this post Link to post Share on other sites
Theassassinzz 7 Posted February 16, 2017 6 hours ago, serena said: Try launch game with -showScriptErrors parameter and trace state of script execution/variables using systemChat and diag_log commands: systemChat str _this; systemChat format ["myvariable = %1", myvariable]; Thank you for the help! Ran this, made me realize that I hadn't messed up, just had defined the variable playerList in another script. And coincidentally the 2 players I had test it where on that list haha ':D Share this post Link to post Share on other sites