Y.S.B 1 Posted February 13, 2017 Hello, i am making a ww2 D day mission. I am using the IFA3LITE mod and the FOW as the WW2 mods and some others like ACE3. I am trying to make it so that the landing will not require a driveing player, so the ramp will drop as soon as we hit a point in the shallow water. to do this with the LCVP (IFA3LITE) by using the animation for it (without the "statement" and the ""): statement = "this say3d 'LIB_LCVP_Ramp_Open_1'; {this animate _x} forEach [['ramp_rotate',1], ['roller_L0_rotate',1], ['roller_L1_rotate',1], ['roller_R0_rotate',1], ['roller_R1_rotate',1], ['shutter_rotate',0], ['shutter_latch_L_translate',0], ['shutter_latch_L_rotate',0], ['shutter_latch_R_translate',0], ['shutter_latch_R_rotate',0]]; if ([this, 'LIB_LCVP_Fast_Landing', true] call LIB_Get_Variable) then {[this, 'Ramp'] call LIB_LCVP_Fast_Landing}"; It works on the craft, but whan i change the crafts name and put the statement on a trigger\waypoint it just plays the sound. If anyone can help it will be very nice :) Share this post Link to post Share on other sites