Col M.Hawkins 16 Posted January 27, 2017 Hey all, Got a quick question for you guys. For my server, we are currently using MBG Celle2 as our training map. That said, we have to switch to a different map, as we require a map with a large quantity of water. Not too much will be missed of Celle2, although it is a beautiful map, but we WILL miss the massive, beautiful hangars. Is there anyway to add the modded hangar that is added in the mbg_celle2_objects.pbo into the Eden editor selection under structures, so that it is placeable on other maps within Eden editor? Share this post Link to post Share on other sites
Savage_Donkey 243 Posted January 29, 2017 Have you checked out createVehicle or create3DENEntity? You could also use createSimpleObject, but that one is a little more complex and requires fetching the .p3d file path. (also if you are using apex, you might want to take a look a look at the giant hanger at the L'aeroport de Tanoa, south of Georgetown. It fits a C-130 perfectly, The hanger doesn't show up in the editor, but using one of those methods, you could spawn each half of the hanger and cut a dependency). I also suppose you could write a new config which sets the scope of the hangers to 2, making them visible in the editor. Share this post Link to post Share on other sites