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Col M.Hawkins

How to place "modded" buildings in Eden editor?

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Hey all,

 

Got a quick question for you guys. For my server, we are currently using MBG Celle2 as our training map. That said, we have to switch to a different map, as we require a map with a large quantity of water. Not too much will be missed of Celle2, although it is a beautiful map, but we WILL miss the massive, beautiful hangars. 

 

Is there anyway to add the modded hangar that is added in the mbg_celle2_objects.pbo into the Eden editor selection under structures, so that it is placeable on other maps within Eden editor? 

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Have you checked out createVehicle or create3DENEntity?  You could also use createSimpleObject, but that one is a little more complex and requires fetching the .p3d file path.  (also if you are using apex, you might want to take a look a look at the giant hanger at the L'aeroport de Tanoa, south of Georgetown.  It fits a C-130 perfectly, The hanger doesn't show up in the editor, but using one of those methods, you could spawn each half of the hanger and cut a dependency).

 

I also suppose you could write a new config which sets the scope of the hangers to 2, making them visible in the editor.

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