tinboye 28 Posted January 5, 2017 I am just curious if it is possible to import this [ "Exile_Trader_Equipment", //Trader Uniform "Exile_Trader_Equipment", //Trader Inventory "GreekHead_A3_09", //Face ["Acts_TreatingWounded01"], //Animation [14585.2,16759.8,0.126438], //Coords 225.994 //Direction - No Comma ] [ "Exile_Trader_Equipment", //Trader Uniform "Exile_Trader_Equipment", //Trader Inventory "GreekHead_A3_09", //Face ["Acts_TreatingWounded01"], //Animation [14585.2,16759.8,0.126438], //Coords 225.994 //Direction - No Comma ] into eden using an eden script when i export into sqf it looks like this. private _npcs = [ ["Exile_Trader_Food", ["Acts_CivilListening_2"], "Exile_Trader_Food", "WhiteHead_17", [[],[],[],["rds_uniform_Worker3",[]],[],[],"rds_Villager_cap4","G_Aviator",[],["","","","","",""]], [3738.84, 10200.7, 365.168], [0.82503, 0.565089, 0], [0, 0, 1]] ]; { private _logic = "Logic" createVehicleLocal [0, 0, 0]; private _trader = (_x select 0) createVehicleLocal [0, 0, 0]; private _animations = _x select 1; _logic setPosWorld (_x select 5); _logic setVectorDirAndUp [_x select 6, _x select 7]; _trader setVariable ["BIS_enableRandomization", false]; _trader setVariable ["BIS_fnc_animalBehaviour_disable", true]; _trader setVariable ["ExileAnimations", _animations]; _trader setVariable ["ExileTraderType", _x select 2]; _trader disableAI "ANIM"; _trader disableAI "MOVE"; _trader disableAI "FSM"; _trader disableAI "AUTOTARGET"; _trader disableAI "TARGET"; _trader disableAI "CHECKVISIBLE"; _trader allowDamage false; _trader setFace (_x select 3); _trader setUnitLoadOut (_x select 4); _trader setPosWorld (_x select 5); _trader setVectorDirAndUp [_x select 6, _x select 7]; _trader reveal _logic; _trader attachTo [_logic, [0, 0, 0]]; _trader switchMove (_animations select 0); _trader addEventHandler ["AnimDone", {_this call ExileClient_object_trader_event_onAnimationDone}]; } forEach _npcs; I am able to import objects using this: collect3DENHistory{ { private[ "_obj" ]; _x params[ "_type", "_pos", "_rot" ]; _obj = create3DENEntity [ "Object", _type, _pos, true ]; _obj set3DENAttribute [ "rotation",[ 0,0,_rot ] ]; }forEach [ but not sure how to use this for things like animations, uniform, face etc. any help would be appreciated Share this post Link to post Share on other sites