wyattwic 38 Posted December 29, 2016 (edited) Hello! setFriend allows us to set friendly and enemy status by side, however for my mission I would like to set friendly/hostile by group or individual levels. I cant quite figure out how to do that. Here this the example goal. In this world, all sides are on friendly status with each other, including the civilian side. I would like bluefor to hate group A I would like opfor to hate a specific individual in group A, but not the rest of it's members. I would like group B to hate a specific member of group C. By hate, I mean that I would like players and AI to be able to engage them as if IsEnemy returned true. Any ideas on how to go about this? Edited December 31, 2016 by wyattwic Share this post Link to post Share on other sites