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wyattwic

Setting friend/foe on a group basis

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Hello!

 

setFriend allows us to set friendly and enemy status by side, however for my mission I would like to set friendly/hostile by group or individual levels.  I cant quite figure out how to do that.

 

 

Here this the example goal.

In this world, all sides are on friendly status with each other, including the civilian side. 

 

I would like bluefor to hate group A

I would like opfor to hate a specific individual in group A, but not the rest of it's members.

I would like group B to hate a specific member of group C.

 

By hate, I mean that I would like players and AI to be able to engage them as if IsEnemy returned true.

 

 

Any ideas on how to go about this?

Edited by wyattwic

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