GodsFist 19 Posted November 24, 2016 Hello guys, I have a question for my single player map. I've made a group-spawn _nvaAttack1Village = [getmarkerpos "nvaAttackVillage1Marker", EAST, ["uns_men_NVA_65_off","uns_men_NVA_65_com","uns_men_NVA_65_nco","uns_men_NVA_65_HMG"],[],[],[],[],[],180] call BIS_fnc_spawnGroup;_nvaAttackVillage1Wp1 = _nvaAttack1Village addWaypoint [getmarkerpos "nvaAttackVillage1Wp1", 0];_nvaAttackVillage1Wp1 setWaypointSpeed "Full";_nvaAttackVillage1Wp1 setWaypointBehaviour "AWARE";_nvaAttackVillage1Wp1 setWaypointFormation "FILE";_nvaAttackVillage1Wp1 setWaypointCombatMode "RED"; But when they spawn at marker they are throwing a lot of hand-grenades.I've tried a few option from the internet like: _nvaAttack1Village removeMagazines "HandGrenade"; And: { if (nvaAttack1Village == group _x) then { _x removeMagazine "HandGrenade"; };} foreach units nvaAttack1Village; but nothing works, can someone PLEASE help me ??? Thank you !!! Share this post Link to post Share on other sites
GodsFist 19 Posted November 25, 2016 Never mind I figured it out myself. _nvaAttack5Village = [getmarkerpos "nvaAttackVillage5Marker", EAST, ["uns_men_NVA_65_off","uns_men_NVA_65_com","uns_men_NVA_65_nco","uns_men_NVA_65_HMG"],[],[],[],[],[],180] call BIS_fnc_spawnGroup;_nvaAttackVillage5Wp1 = _nvaAttack5Village addWaypoint [getmarkerpos "nvaAttackVillage5Wp1", 0];{ removeAllWeapons _x; removeAllItems _x; removeBackpack _x; _x addWeapon "uns_ak47"; _x addMagazine "uns_ak47mag"; _x addMagazine "uns_ak47mag"; _x addMagazine "uns_ak47mag"; _x addMagazine "uns_ak47mag"; _x addMagazine "uns_ak47mag"; _x addMagazine "uns_ak47mag"; _x addMagazine "uns_ak47mag";} foreach units _nvaAttack5Village;_nvaAttackVillage1Wp1 setWaypointType "SAD";_nvaAttackVillage1Wp1 setWaypointSpeed "Full";_nvaAttackVillage1Wp1 setWaypointBehaviour "AWARE";_nvaAttackVillage1Wp1 setWaypointFormation "FILE";_nvaAttackVillage1Wp1 setWaypointCombatMode "RED"; Share this post Link to post Share on other sites