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Texture problem..

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As it says in the m16 tutorial, set the background texture, right click, select load, and when I load the needed texture, which is M16FM.gif if displayes me an error: unable to convert texture, pac2pal error. Is this because of the size, if so how do I fix it? sad.gif

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in the buldozer directory there are 2 files called Pal2Pac.dll and

Pal2PacE.exe copy them in you oxygen folder, run the exe file and push enter maybe that will work (it worked fine with me)

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Nope, does want to work confused.gif

It doesnt want to load any texture whatsoever mad.gif

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what directorys are you using?

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My bulldozer is in C: and my Oxygen is in my personal folder in D:

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hmm weird i dont know it then maybe bis

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I would recommend you to use BIS TexView utility to convert a .tga picture (supports alpha channels) to paaa or pac format. My guess is that Oxygen doesnt support other formats than .pac, .paa and maybe .jpg

Use Photoshop or any other paint program that supports tga format to do your .tga picture with or without alpha channels.

Note: I think Texview can handle .bmp images too but they dont support alpha layers.

The alpha layers are used to define opacity, black means that you can see straight thru it (glass) and white to have it as a normal color. If you paint broken glass for instance you can use almost black for the glass itself and grey / light grey for the cracks.

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I think i managed to convert the texture, but how do I now open it in Oxygen. That is: I import my 3ds format model, now it asks me to enter Prefix and Path, what do I enter there, can oxygen open the texture in any derictory?

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