djdodo 10 Posted November 23, 2016 Hi! I'm trying to create a reusable trigger like that: When player is detected by Opfor launch the Helo, send it to kill the player. Thats the simple desciption of what I'd like to do. I inserted a trigger which sets variable "Found" to true if BLUFOR is detected by OPFOR. I inserted a waypoint for each of these units of type "Hold" even tried "Loiter". Waypoint Condition is "Found". Second waypoint is "Seek and Destroy" Jets start circling on the ground, then take-off even if I'm not detected. Helos do nothing.... How do I create a scenario like that? Greets, Dodo Share this post Link to post Share on other sites
djdodo 10 Posted November 28, 2016 I did find a solution. I need to place the aircraft and set the name to e.g. "plane1". And in the init-Field plane1 setfuel 0; And by trigger activation plane1 setfuel 1; Works for me. Share this post Link to post Share on other sites