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Why are my dialog's not working in game?

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So i am trying to make a dialog. i call the script and it acts like a dialog has appeared but I can not see it :/ if anyone could help me with this that would be great.

 

defines.hpp

// Control types
#define CT_STATIC           0
#define CT_BUTTON           1
#define CT_EDIT             2
#define CT_SLIDER           3
#define CT_COMBO            4
#define CT_LISTBOX          5
#define CT_TOOLBOX          6
#define CT_CHECKBOXES       7
#define CT_PROGRESS         8
#define CT_HTML             9
#define CT_STATIC_SKEW      10
#define CT_ACTIVETEXT       11
#define CT_TREE             12
#define CT_STRUCTURED_TEXT  13
#define CT_CONTEXT_MENU     14
#define CT_CONTROLS_GROUP   15
#define CT_SHORTCUTBUTTON   16
#define CT_XKEYDESC         40
#define CT_XBUTTON          41
#define CT_XLISTBOX         42
#define CT_XSLIDER          43
#define CT_XCOMBO           44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT           80
#define CT_OBJECT_ZOOM      81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK        98
#define CT_USER             99
#define CT_MAP              100
#define CT_MAP_MAIN         101
#define CT_LISTNBOX         102

// Static styles
#define ST_POS            0x0F
#define ST_HPOS           0x03
#define ST_VPOS           0x0C
#define ST_LEFT           0x00
#define ST_RIGHT          0x01
#define ST_CENTER         0x02
#define ST_DOWN           0x04
#define ST_UP             0x08
#define ST_VCENTER        0x0C
#define ST_GROUP_BOX       96
#define ST_GROUP_BOX2      112
#define ST_ROUNDED_CORNER  ST_GROUP_BOX + ST_CENTER
#define ST_ROUNDED_CORNER2 ST_GROUP_BOX2 + ST_CENTER

#define ST_TYPE           0xF0
#define ST_SINGLE         0x00
#define ST_MULTI          0x10
#define ST_TITLE_BAR      0x20
#define ST_PICTURE        0x30
#define ST_FRAME          0x40
#define ST_BACKGROUND     0x50
#define ST_GROUP_BOX      0x60
#define ST_GROUP_BOX2     0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE   0x90
#define ST_WITH_RECT      0xA0
#define ST_LINE           0xB0

#define ST_SHADOW         0x100
#define ST_NO_RECT        0x200
#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles
#define SL_DIR            0x400
#define SL_VERT           0
#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar
#define ST_VERTICAL       0x01
#define ST_HORIZONTAL     0

// Listbox styles
#define LB_TEXTURES       0x10
#define LB_MULTI          0x20

// Tree styles
#define TR_SHOWROOT       1
#define TR_AUTOCOLLAPSE   2

// MessageBox styles
#define MB_BUTTON_OK      1
#define MB_BUTTON_CANCEL  2
#define MB_BUTTON_USER    4


////////////////
//Base Classes//
////////////////

class RscText
{
    access = 0;
    idc = -1;
    type = CT_STATIC;
    style = ST_MULTI;
    linespacing = 1;
    colorBackground[] = {0,0,0,0};
    colorText[] = {1,1,1,1};
    text = "";
    shadow = 0;
    font = "PuristaLight";
    SizeEx = 0.02300;
    fixedWidth = 0;
    x = 0;
    y = 0;
    h = 0;
    w = 0;

};

class RscPicture
{
    access = 0;
    idc = -1;
    type = CT_STATIC;
    style = ST_PICTURE;
    colorBackground[] = {0,0,0,0};
    colorText[] = {1,1,1,1};
    font = "PuristaLight";
    sizeEx = 0;
    lineSpacing = 0;
    text = "";
    fixedWidth = 0;
    shadow = 0;
    x = 0;
    y = 0;
    w = 0.2;
    h = 0.15;
};

class RscButton
{

   access = 0;
    type = CT_BUTTON;
    text = "";
    colorText[] = {1,1,1,.9};
    colorDisabled[] = {0.4,0.4,0.4,0};
    colorBackground[] = {0.75,0.75,0.75,0.8};
    colorBackgroundDisabled[] = {0,0.0,0};
    colorBackgroundActive[] = {0.75,0.75,0.75,1};
    colorFocused[] = {0.75,0.75,0.75,.5};
    colorShadow[] = {0.023529,0,0.0313725,1};
    colorBorder[] = {0.023529,0,0.0313725,1};
    soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
    soundPush[] = {"\ca\ui\data\sound\new1",0,0};
    soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
    soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
    style = 2;
    x = 0;
    y = 0;
    w = 0.055589;
    h = 0.039216;
    shadow = 2;
    font = "PuristaLight";
    sizeEx = 0.03921;
    offsetX = 0.003;
    offsetY = 0.003;
    offsetPressedX = 0.002;
    offsetPressedY = 0.002;
    borderSize = 0;
};

class RscFrame
{
    type = CT_STATIC;
    idc = -1;
    style = ST_FRAME;
    shadow = 2;
    colorBackground[] = {1,1,1,1};
    colorText[] = {1,1,1,0.9};
    font = "PuristaLight";
    sizeEx = 0.03;
    text = "";
};
class Box
{
    type = CT_STATIC;
    idc = -1;
    style = ST_CENTER;
    shadow = 2;
    colorBackground[] = { 0.2,0.9,0.5, 0.9};
    colorText[] = {1,1,1,0.9};
    font = "PuristaLight";
    sizeEx = 0.03;
    text = "";
};

dialogs.hpp

class CONQ_Dialog
{
    idd = -1;
    movingenable = false;
    enableSimulation = true;

    class controls
    {
          ////////////////////////////////////////////////////////
        // GUI EDITOR OUTPUT START (by Hong Wong, v1.063, #Qogupy)
      ////////////////////////////////////////////////////////

        class Conq_WepSelect_BackGround: RscFrame
        {
        	idc = 1800;
        	x = -6.6 * GUI_GRID_W + GUI_GRID_X;
        	y = -0.9 * GUI_GRID_H + GUI_GRID_Y;
        	w = 47.5 * GUI_GRID_W;
        	h = 27 * GUI_GRID_H;
        };
        class Conq_WepSelect_AssaultTxt: RscText
        {
        	idc = 1000;
        	text = "Assault"; //--- ToDo: Localize;
        	x = -6.5 * GUI_GRID_W + GUI_GRID_X;
        	y = -0.5 * GUI_GRID_H + GUI_GRID_Y;
        	w = 10 * GUI_GRID_W;
        	h = 4 * GUI_GRID_H;
        	sizeEx = 2 * GUI_GRID_H;
        };
        class Conq_WepSelect_TrgPic: RscPicture
        {
        	idc = 1200;
        	text = "#(argb,8,8,3)color(1,1,1,1)";
        	x = 3.6 * GUI_GRID_W + GUI_GRID_X;
        	y = -0.5 * GUI_GRID_H + GUI_GRID_Y;
        	w = 8.5 * GUI_GRID_W;
        	h = 2.5 * GUI_GRID_H;
        };
        class Conq_WepSelect_TrgView: RscButton
        {
        	idc = 1600;
        	text = "View "; //--- ToDo: Localize;
        	x = 3.6 * GUI_GRID_W + GUI_GRID_X;
        	y = 2.4 * GUI_GRID_H + GUI_GRID_Y;
        	w = 4 * GUI_GRID_W;
        	h = 1 * GUI_GRID_H;
        };
        class Conq_WepSelect_TrgEquip: RscButton
        {
        	idc = 1601;
        	text = "Equip"; //--- ToDo: Localize;
        	x = 8.12 * GUI_GRID_W + GUI_GRID_X;
        	y = 2.4 * GUI_GRID_H + GUI_GRID_Y;
        	w = 4 * GUI_GRID_W;
        	h = 1 * GUI_GRID_H;
        };
        class Conq_WepSelect_KatibaPic: RscPicture
        {
        	idc = 1201;
        	text = "#(argb,8,8,3)color(1,1,1,1)";
        	x = 12.8 * GUI_GRID_W + GUI_GRID_X;
        	y = -0.5 * GUI_GRID_H + GUI_GRID_Y;
        	w = 8.5 * GUI_GRID_W;
        	h = 2.5 * GUI_GRID_H;
        };
        class Conq_WepSelect_MxPic: RscPicture
        {
        	idc = 1202;
        	text = "#(argb,8,8,3)color(1,1,1,1)";
        	x = 21.9 * GUI_GRID_W + GUI_GRID_X;
        	y = -0.5 * GUI_GRID_H + GUI_GRID_Y;
        	w = 8.5 * GUI_GRID_W;
        	h = 2.5 * GUI_GRID_H;
        };
        class Conq_WepSelect_AKMPic: RscPicture
        {
        	idc = 1203;
        	text = "#(argb,8,8,3)color(1,1,1,1)";
        	x = 31 * GUI_GRID_W + GUI_GRID_X;
        	y = -0.5 * GUI_GRID_H + GUI_GRID_Y;
        	w = 8.5 * GUI_GRID_W;
        	h = 2.5 * GUI_GRID_H;
        };
        class Conq_WepSelect_KatibaView: RscButton
        {
        	idc = 1602;
        	text = "View "; //--- ToDo: Localize;
        	x = 12.8 * GUI_GRID_W + GUI_GRID_X;
        	y = 2.4 * GUI_GRID_H + GUI_GRID_Y;
        	w = 4 * GUI_GRID_W;
        	h = 1 * GUI_GRID_H;
        };
        class Conq_WepSelect_KatibaEquip: RscButton
        {
        	idc = 1603;
        	text = "Equip"; //--- ToDo: Localize;
        	x = 17.2 * GUI_GRID_W + GUI_GRID_X;
        	y = 2.4 * GUI_GRID_H + GUI_GRID_Y;
        	w = 4 * GUI_GRID_W;
        	h = 1 * GUI_GRID_H;
        };
        class Conq_WepSelect_MxView: RscButton
        {
        	idc = 1604;
        	text = "View "; //--- ToDo: Localize;
        	x = 21.9 * GUI_GRID_W + GUI_GRID_X;
        	y = 2.4 * GUI_GRID_H + GUI_GRID_Y;
        	w = 4 * GUI_GRID_W;
        	h = 1 * GUI_GRID_H;
        };
        class Conq_WepSelect_MxEquip: RscButton
        {
        	idc = 1605;
        	text = "Equip"; //--- ToDo: Localize;
        	x = 26.35 * GUI_GRID_W + GUI_GRID_X;
        	y = 2.4 * GUI_GRID_H + GUI_GRID_Y;
        	w = 4 * GUI_GRID_W;
        	h = 1 * GUI_GRID_H;
        };
        class Conq_WepSelect_AKMView: RscButton
        {
        	idc = 1606;
        	text = "View "; //--- ToDo: Localize;
        	x = 31.1 * GUI_GRID_W + GUI_GRID_X;
        	y = 2.4 * GUI_GRID_H + GUI_GRID_Y;
        	w = 4 * GUI_GRID_W;
        	h = 1 * GUI_GRID_H;
        };
        class Conq_WepSelect_AKMEquip: RscButton
        {
        	idc = 1607;
        	text = "Equip"; //--- ToDo: Localize;
        	x = 35.5 * GUI_GRID_W + GUI_GRID_X;
        	y = 2.4 * GUI_GRID_H + GUI_GRID_Y;
        	w = 4 * GUI_GRID_W;
        	h = 1 * GUI_GRID_H;
        };
        ////////////////////////////////////////////////////////
        // GUI EDITOR OUTPUT END
        ////////////////////////////////////////////////////////
      };
};

init.sqf

player addAction ["Choose Weapon", "Dialogs\DFunctions\ConqWepSelect.sqf"];

ConqWepSelect,sqf

_ConqDialogWepSpawn = createDialog "CONQ_Dialog";

Thanks in advanced this is really frustrating me :/.

 

 

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class GTP_DiagLRM
{
	idd = -1;
	name = "GTP_DialogLRM";
	class controls
	{
		class GTP_LRM_Background: IGUIBack
		{
			idc = 85701;
			x = "0.340259 * safezoneW + safezoneX";
			y = "0.379 * safezoneH + safezoneY";
			w = "0.309375 * safezoneW";
			h = "0.297 * safezoneH";
			colorBackground[] = {0,0,0.5,0.5};
		};
		class GTP_LRM_Border: RscFrame
		{
			idc = 85702;
			text = "GTP v4";
			x = "0.345312 * safezoneW + safezoneX";
			y = "0.379 * safezoneH + safezoneY";
			w = "0.299062 * safezoneW";
			h = "0.286 * safezoneH";
			sizeEx = 0.035;
			colorBackground[] = {0,0,0.1,0};
		};
		class GTP_LRM_TeleportButton: RscButton
		{
			idc = 85703;
			action = "[] spawn MKD3_fnc_GTPTeleport;";
			text = "Teleport";
			x = "0.5825 * safezoneW + safezoneX";
			y = "0.478 * safezoneH + safezoneY";
			w = "0.0567187 * safezoneW";
			h = "0.066 * safezoneH";
			colorText[] = {0,1,0,1};
			colorBackground[] = {0.2,0.2,0.2,1};
			colorActive[] = {1,1,1,0.2};
		};
		class GTP_LRM_WaitButton: RscButton
		{
			idc = 85704;
			action = "[] spawn MKD3_fnc_GTPWait;";
			text = "Wait";
			x = "0.5825 * safezoneW + safezoneX";
			y = "0.566 * safezoneH + safezoneY";
			w = "0.0567187 * safezoneW";
			h = "0.066 * safezoneH";
			colorText[] = {0.7,0.5,0.2,1};
			colorBackground[] = {0.2,0.2,0.2,1};
			colorActive[] = {1,1,1,0.2};
		};
		class GTP_LRM_YourSquadTextBox: RscText
		{
			idc = 85705;
			colourtext[] = {0,0.7,0.5,1};
			text = "LRM MODE";
			x = "0.350469 * safezoneW + safezoneX";
			y = "0.412 * safezoneH + safezoneY";
			w = "0.103125 * safezoneW";
			h = "0.022 * safezoneH";
			colorText[] = {0,1,0,1};
		};
		class GTP_LRM_ListBox: RscListBox
		{
			idc = 85706;
			x = "0.350469 * safezoneW + safezoneX";
			y = "0.467 * safezoneH + safezoneY";
			w = "0.221719 * safezoneW";
			h = "0.187 * safezoneH";
			colorBackground[] = {0,0,0,0.7};
		};
		class GTP_LRM_AvailableBasesTextBox: RscText
		{
			idc = 85707;
			text = "Available Bases:";
			x = "0.350469 * safezoneW + safezoneX";
			y = "0.445 * safezoneH + safezoneY";
			w = "0.0783436 * safezoneW";
			h = "0.022 * safezoneH";
		};
		class GTP_LRM_ModeButton: RscButton
		{
			idc = 85708;
			action = "["lrm"] spawn MKD3_fnc_GTPSwitchMode";
			text = "Switch Mode";
			x = "0.5825 * safezoneW + safezoneX";
			y = "0.401 * safezoneH + safezoneY";
			w = "0.0567187 * safezoneW";
			h = "0.033 * safezoneH";
			colorText[] = {1,0,0,1};
			colorBackground[] = {0.2,0.2,0.2,1};
			colorActive[] = {1,1,1,0.2};
		};
	};
};

This is what I use, Id recommend not using GUI grid as it is a mess, when you have the GUI looking the way you want, right click on EVERY control in it and change them to safezone sizing, if sizing is wrong it means the control may not be displayed.

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