rbilka 10 Posted October 31, 2016 ​​Hi.​Few years ago, I had created few complex MP scripted missions for OFP, ARMA, ARMA2 (in SQS later SQF).Now I am trying to start doing something for TKOM. I have basic knowledge of VB, C# and little with C++.​Questions:​1) Is there any guide, information, which can help me better understand, how can I create missions (not via editor). Which objects and methods/functions are accessible locally, or which event handlers are used, and where definitions should be written.​2) Is basic principe same, as it was in ARMA2, that you have LOCAL or GLOBAL "vehicles" and depending on "event", the same script file (or method/function?) is started/called on all machines ... , so you need to check every time, if you are "on server, on client, or serverclient"? just simple example would be nice.For example, how can I in MP game, create something GLOBALY on position of just joined player?​Something like on "player joined event" to call event/function to get position of that player ...and spawn crate at that position.​Thanks for any information/guide/example, you can provide. Share this post Link to post Share on other sites
rbilka 10 Posted October 31, 2016 For example, I am able to trigger script from scenario file (TRIGGER_START>>>TRIGGER_LINK>>>EVENT_SCRIPT).Then in that script file, I can use:​Vehicle_Handler myObject = SpawnVehicle ("objDef.cfg", <playerPos>, false);​​<playerPos> should be "Vector" type, array[3]?​How to get position of MP (joined) player, and where I can write my script to be triggered by this function? void OnNetPlayerJoin(NetPlayer player) { }I tried this but not success yet:vector mat3[4];CGame game = GetGame();NetPlayer localPlayer = game.GetLocalNetPlayer();GetMatrix4(localPlayer, mat3);​vector playerPosition = localPlayer.GetPosition(); Share this post Link to post Share on other sites