RangeCreed 14 Posted October 20, 2016 Hello everyone: I was wondering if anyone can lend me a hand. I am currently trying to rack my brain around the best way to use config override to replace a non-enterable building added by CUP with another (an enterable one). The building I wish to replace it with is not in Arma 3 but from another source, it is though configured correctly and works flawlessly ingame. I have done a decent amount of research on this matter but such documentation on actually replacing a building with another in this such way has come up short, and my attempts have been unsuccessful. The process seems to be a little more complicated than it normally is when using CfgPatches to replace textures,uniforms or weapons. I presume I do not have to add things such as interior textures to the config as these should just be pulled from the model itself correct? TLDR - Override a building added by a mod with another, while keeping that mod active. Some assistance with this issue would be most welcome. Share this post Link to post Share on other sites
RangeCreed 14 Posted October 21, 2016 UPDATE So I have sorted it ingame and got it replacing correctly, what I am noticing though is some buildings (but not all) are moving ever so slightly and not retaining original position. What parameters do I need to use to prevent this happening? Example http://imgur.com/a/xeO95 Share this post Link to post Share on other sites