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Max?II

Problem with textures creation

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Hi, is there any way to avoid color dithering when converting tga's to pac/paa with texview?

I'm having problems creating my own glass textures because texview dithers all the colors and it looks pretty bad when it is semi-transparent. I've been inspecting the original glass textures created by BIS and they don't seem to have the ugly dithering on them, only solid colors.

Any ideas on how to achieve this?

TIA,

Max.

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nevermind... I found the solution. It seems that creating the glass texture using only grayscale colors gets rid of the dithering... and since it's only a glass texture I don't need any other colors anyways. smile.gif

Also I've been playing with a plugin that converts images directly from photoshop to the DXT1 format used by ofp and it has a dithering on/off setting and some other very useful options.

The only problem is that the file is not exactly the same format as the files created by texview  sad.gif

I've compared two files with an hex editor, one created by texview and another created with this plugin, and they seem almost identical, but with a few small differences in the headers.

Maybe someone could write a small tool to convert the files created with this plugin to the same format used by texview?

It would be great to be able to save the textures directly from photoshop.

-Max.

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